We recently wanted to play a multiplayer LAN game, however we don't see eachothers' server listed after selecting "tcp" mode.
- We have tried with two windows 10 machines (didn't work). Then also tried with one windows 10 and a windows 7 one. We also tried two windows 98s in virtualbox .
- We have activated DirectPlay component in windows settings for the win 10 machines. On windows 7 we don't see such option, we think it is enabled by default. No proper installer found on the internet.
- Firewalls are OFF.
- We tried by specifying the IP address directly and also by leaving ti blank to "scan".
Does anyone have an idea what we might be doing wrong?
- Turantul 2 Skorpio (Global Moderator)
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We have a dedicated article on our community wiki for the basic setup of multiplayer. Regarding TCP/IP connection issues, you may find this page quite helpful:
https://wiki.metropolisdawn.com/multipl ... rnet_tcpip
Normally, different Windows versions shouldn't cause such a issue. Provided that firewalls are fully disabled and DirectPlay components are configured correctly, please check if the following ports are opened accordingly:
The following ports must be available for incoming connections:
47624 - DirectPlay 7 initial connection
2300-2400 - DirectPlay data connections. The entire range should be available.
Due to the nature of DirectPlay, all players must have these ports forwarded, not just the host.
If port forwarding is unavailable or not feasible for some reason, other methods using third-party software such as Hamachi or GameRanger can be used; they require minimal configurations since many procedures are automated, but are also known to be rather unstable and less reliable.
I'm happy to hear that you were able to solve your problem through GameRanger application! It would be greatly appreciated if you could find a solution to the problem and let us be informed about it. Which will be a valuable addition to our knowledge base.
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It's important that everyone uses the same game executable (e.g. UA.exe or UA_xp.exe). Otherwise they will not see each other.
Port forwarding is not needed inside a typical local network but the firewall of each computer must allow UA-related traffic of course. In addition to the game itself, the DirectPlay Helper (dplaysvr.exe or something) must be allowed. Instead of completely turning off the firewall, it's a better idea to create proper rules. Most software firewalls should ask the user when an unknown application tries to create a connection.
On the other hand, some routers may restrict traffic between computers in a local network. Such restrictions may be used to improve the security of guest networks. Checking your router settings might be useful.
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