Language modding

For those of us who are curious and like to poke around in the game's data files and scripts as well as glitching. Caters to anything from unit/building stats to level data to telling how to glitch and stories of game errors.
User avatar
CharlotteLabyrinth
Turantul 1 (Veteran)
Turantul 1 (Veteran)
Posts: 432
Joined: Thu Mar 01, 2012 3:00 pm
Location: Schloss Charlottenburg..?

Re: Language modding

Post by CharlotteLabyrinth » Wed Aug 07, 2019 3:02 pm

GoldStar got them absolutely right. :mrgreen:

Many of these sounds contain noises which obfuscate the original quotes.

My interpretations are as follows:

11262.wav: Let me try move it, must re-(treat). *static*
13111.wav: Locked and loaded.
14111.wav: All systems are go.
14261.wav: Situation no joy, heli squad in com-(bat) *break*, may-(day). *static*
14262.wav: Heli gonna bugging out, we're going down, we're going down. *static*
15411.wav: We have unknown contact, inbound.
17122.wav: Air unit requests continue? (this one is unclear…)
17262.wav: I can't shake 'em *break*, he's on my ta-(il). *static*

Error/mistake corrections are welcome.
;--------------------------------------------------
;
; Vielleicht der niedlichste Hubi, Knuddel.
;
;--------------------------------------------------
„ Helfen - Wehren - Heilen “

Personal Declaration: I always use different usernames across different websites. Hence if you ever see my username is being used outside of Stoudson Corporation, I absolutely have no affiliation whatsoever with that!

ls_52
Turantul 1 (Veteran)
Turantul 1 (Veteran)
Posts: 30
Joined: Mon Apr 19, 2010 1:17 pm

Re: Language modding

Post by ls_52 » Thu Aug 08, 2019 5:05 pm

GoldStar611 wrote:
Wed Aug 07, 2019 10:22 am
I'm pretty sure:
13111.wav Locked and loaded
14111.wav All systems are go
15411.wav We ave unknown contact, inbound

Best Guess:
14261.wav situation no joy, heli squad incoming, may day
17262.wav I can't shake him, he's on my tail
CharlotteLabyrinth wrote:
Wed Aug 07, 2019 3:02 pm
GoldStar got them absolutely right. :mrgreen:

Many of these sounds contain noises which obfuscate the original quotes.

My interpretations are as follows:

11262.wav: Let me try move it, must re-(treat). *static*
13111.wav: Locked and loaded.
14111.wav: All systems are go.
14261.wav: Situation no joy, heli squad in com-(bat) *break*, may-(day). *static*
14262.wav: Heli gonna bugging out, we're going down, we're going down. *static*
15411.wav: We have unknown contact, inbound.
17122.wav: Air unit requests continue? (this one is unclear…)
17262.wav: I can't shake 'em *break*, he's on my ta-(il). *static*

Error/mistake corrections are welcome.
Great!! It will be very useful for me. Thank you very much GoldStar and CharlotteLabyrinth. ;)

ls_52
Turantul 1 (Veteran)
Turantul 1 (Veteran)
Posts: 30
Joined: Mon Apr 19, 2010 1:17 pm

Re: Language modding

Post by ls_52 » Sun Aug 11, 2019 12:39 pm

Hi! guys.

I've translated every texts in game, from menu to situation analyzer, including all mission briefings. I realized that Situation Analyzer button is not working properly, always printing 'Make Analyzer', but no analysis. Is this an issue caused by UA-source? Or it already happen in the original version? Furthemore, 'Make Analyzer' is a message that is not in language.dll, so i guess that functionality is not implemented in game.

On the other hand, i started to translate the voice-overs and i wanted to show you guys some of them so you tell me if you like it or not or some improvements. The only voice-overs that i have translated until now is from host-station, becouse they are easiest. I have found no woman that want put her voice here, so I had to do it myself. :lol: :oops: . It is my own voice modified with some apps. I know my voice is not so sexy as the original one :lol: but it is the best i can do....

I guees i do not have to say that voice-overs is in spanish so it is possible you do not understand anything. This is only for showing you my advances and that you guys tell me if you like it or not.

Lastly, do you know where is the configuration for gravity in game for vehicles that are being controlled by user? I want to make some changes there (only for me, i want to try something)
Attachments
LANGUAGE.rar
(135.17 KiB) Downloaded 1 time

User avatar
Zidane
Turantul 1 (Veteran)
Turantul 1 (Veteran)
Posts: 198
Joined: Mon Nov 22, 2010 8:38 pm
Location: Novosibirsk, Russia

Re: Language modding

Post by Zidane » Sun Aug 11, 2019 12:53 pm

ls_52 wrote:
Sun Aug 11, 2019 12:39 pm
I realized that Situation Analyzer button is not working properly, always printing 'Make Analyzer', but no analysis. Is this an issue caused by UA-source?
Yes, analyzer not implemented yet. I plan it after multiplayer and some code refactoring and cleaning.
合体! ライオカイザー

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests