- Bugged Ostwind?
- Posts: 537
- Joined: Fri Apr 09, 2010 8:48 pm
- Location: Brazil
So you take the Dota2 base and create the game with the mod to turn it a FPS...
And still we have not discovered the plasma creation...Fra6160 at 29/Apr/2009 wrote:In 2011 we'll discover the plasma creation
- Brachy UA FREAK
- Turantul 1 (Veteran)
- Posts: 1001
- Joined: Tue Jul 08, 2008 6:23 pm
- Location: Austria or next to a Parasite
I'm actually quite sure that UA would be possible in source engine, as I have mapped for it.
I don't see any real problems beside the map ; as you have/can interact with it but I'm sure it is possible ot navigate oni t.
And we don't have to create that much scripting stuff.
A lot of stuff is already available without scripting; however it will be mostly a human vs human as the AI is difficult to design I think.
If anyone here is comftable with the engine and the thing of mapping:
Models can be the buildings. They don't have to be highly detailed.
Max view can also be easily ranged via the fog tool.
Asking around a bit in the dev scene if this would be possible.
I LL QUADDA YOU
Myko Mod [MID] back alive after long hiatus!
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