UA2 with Dark GDK Engine

Urban Assault is an old game and its rare blend of FPS and RTS deserves to be seen again. For those of you who want to start/coordinate projects to make an Urban Assault 2, this is a dedicated forum for you!
Ormu
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Re: UA2 with Dark GDK Engine

Post by Ormu » Fri Mar 09, 2012 12:05 pm

rep_movsd wrote:Hi there,
UA is by far the most enjoyable game I've ever played!
I'm an experienced developer, and I'd love to contribute to this in any way!

i have experience with C++ and Delphi, and X86 assembler, Have worked with OpenGL and QT and various toolkits, Done stuff involving 2d/3d graphics, multimedia, networking, data compression, machine learning, been coding for 23 years now.

Thanks for doing this!! :)
Welcome \o/

Destronom hasn't visited the forum for a few weeks but feel free to PM him if you want to participate.
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superbob1998
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Re: UA2 with Dark GDK Engine

Post by superbob1998 » Sun Mar 11, 2012 11:49 am

Wow...... This is quite cool. I am not a programmer, so I can't really help when it comes to anything of the sort (I can make a simple program, but it doesn't do much but display some different texts on command).

I might be willing to test it though, but my computer isn't the best when it comes to running anything.

Once you start to get a mainframe of it going and can actually test it, you should put up some screen shots so we can experience it, too! :D

This is going to be GREAT! :mrgreen:
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Re: UA2 with Dark GDK Engine

Post by destronom » Sun Apr 15, 2012 8:55 pm

Hello guys,
Unfortunately I'll pause this Project for one Month because I have some final Exams...
@rep_movsd what have you used for networking?

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Re: UA2 with Dark GDK Engine

Post by destronom » Sat Apr 21, 2012 12:53 pm

I've uploaded a new Version containing the Basic movement. Collision detection doesn't work yet.
First select one or more vehicles on the map, then you can right click somewhere. The Vehicle(s) should now go to this point. You can also put more than one Waypoint by pressing the Ctrl key.

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Re: UA2 with Dark GDK Engine

Post by CuSToM_94 » Sat Apr 21, 2012 7:19 pm

keep it up
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Re: UA2 with Dark GDK Engine

Post by Darth_Cthulhu » Tue May 15, 2012 10:54 am

I'm C++ developer and can participate. If you can be good project manager - write me and give me tasks, I'd be glad to help.
My skype is: kutluguzhin
C++ developer. Failed to learn OGRE and worked in gamedev. Alcoholic and chain-smoker.

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Re: UA2 with Dark GDK Engine

Post by FoTacTix » Wed Jun 20, 2012 4:16 am

I'm a texture artist and I can model some basic 3D stuff.

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Re: UA2 with Dark GDK Engine

Post by Grim0x » Mon Aug 20, 2012 12:27 pm

I'm available for testing.
15 years of Computing experience, I'm a *nix user that can script.
I'm no programming guru, but I do understanding programming/algorithm. Understand html and did a little VB.
Currently studying python/networking.

I love UA and I'm willing to give time to this.
'''''''''''''''''''''''''''''''''''''''%'''''''''''''''''''''''''''''''''''''''[ihttp://i45.tinypic.com/2lx70q8.jpg[/img]''''''''''''''''''''''''''''''''''''''''''''%''''''''''''''''''''''''''''''''''''''''
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Re: UA2 with Dark GDK Engine

Post by MaxXxiking » Mon Oct 22, 2012 12:21 pm

............... Is this wonderfull idea DEAD?! ;( ;( :?: :?:
I DONT CAAAAAAAAAAAAAAAAAAAAAAAAAAAAAREEEEEEEEE

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Re: UA2 with Dark GDK Engine

Post by FoTacTix » Wed Oct 24, 2012 9:12 pm

I'm still waiting for a reply as well :)

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