UA:Source

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cedi4155476
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Re: UA:Source

Post by cedi4155476 » Tue May 07, 2019 8:19 pm

Ok
I tried it out on the original UA and there I have no problems with the joystick.
I cant really test much, because it has a lot of graphical bugs, but the minimap works so I tested the speed out there and it was the same on keyboard and joystick. So I guess it really has to do something with the sdl or something like that.

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Zidane
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Re: UA:Source

Post by Zidane » Mon May 13, 2019 5:04 am

cedi4155476 wrote:
Tue May 07, 2019 8:19 pm
Ok
I tried it out on the original UA and there I have no problems with the joystick.
I cant really test much, because it has a lot of graphical bugs, but the minimap works so I tested the speed out there and it was the same on keyboard and joystick. So I guess it really has to do something with the sdl or something like that.
Can you test what max/min values are for your joystick in this SDL2 test joystick program https://drive.google.com/open?id=1JLF46 ... 4pSBb1twto ?

Run it from cmd.exe, first run "sdl2-jstest -l" for joystick list and after "sdl2-jstest -t #joyindex".

Normally max/min axis values must be -32767/32767, if not - it's answer why you has a problem.
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Re: UA:Source

Post by cedi4155476 » Tue May 14, 2019 6:18 pm

this seems to work o.o
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Re: UA:Source

Post by Zidane » Wed May 15, 2019 1:25 am

cedi4155476 wrote:
Tue May 14, 2019 6:18 pm
this seems to work o.o
Hmmmm. And if you try to copy SDL2 dll from Ua_source?
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Re: UA:Source

Post by cedi4155476 » Wed May 15, 2019 10:26 am

Also works fine.
I tested with helicopter now and it seems like, its only the ground unit.
I don't know how to test other units from the get go, but thats what I realised when comparing wasp and fox.

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Re: UA:Source

Post by Zidane » Wed May 15, 2019 11:13 am

If it's only ground units, well I will try to find a bug in code.
Really I play mostly with fly units and may miss some with ground.
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Re: UA:Source

Post by cedi4155476 » Wed May 15, 2019 3:35 pm

Yeah it seems like its only the ground unit.
Tried some solo multiplayer maps and tested with aircraft and they seem to work normally.

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