Search found 9 matches

by Mike_90
Wed Jan 21, 2015 10:29 pm
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

Please tell me there's some good news on the development. :roll:
by Mike_90
Thu Oct 23, 2014 6:59 am
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

Interesting... it would create more do or die situations. It would also make building more powerplants next to each other a tougher decision since you would risk of getting directly attacked if one of the power plants fall.

Also, are you going to make a dedicated website?
by Mike_90
Tue Oct 21, 2014 8:41 pm
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

I would suggest you to have the cooldown timer for the beaming feature linearly related to the amount of owned sectors surrounding the power plant. This way you would have to be extra careful with rush attacks but you would still be able to beam across the map to owned areas with ease.
by Mike_90
Mon Oct 20, 2014 9:09 pm
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

A random note: I think UA multiplayer would be strategically more challenging and more enjoyable if the host stations could only move instead of teleporting. The ability to freely teleport onto power stations often leads to annoying host hopping which is far from strategy. Does anyone agree? That w...
by Mike_90
Mon Oct 20, 2014 6:41 pm
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

If you need beta testers please count me in. I would love to see my childhood rebooted. :D
by Mike_90
Sun Oct 12, 2014 6:56 pm
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

Any news on this?
by Mike_90
Thu Oct 02, 2014 8:22 am
Forum: Modding, Game Data, & Glitches
Topic: Anvil for Resistance mod (SP)
Replies: 2
Views: 712

Re: Anvil for Resistance mod (SP)

GoldStar611 wrote:I love the black sect. Do the turrets work ok? Meaning can you jump into them without crashing?
Tested it. All works, even the radar which I think is equivalent to a radar station 1.
by Mike_90
Wed Oct 01, 2014 10:04 am
Forum: Modding, Game Data, & Glitches
Topic: Anvil for Resistance mod (SP)
Replies: 2
Views: 712

Anvil for Resistance mod (SP)

Hello. I created a little mod which replaces the Host Station with the Anvil class Mothership. You can choose between three different options: 1) Anvil like the one used by the Black Sect (two turrets EM gun and Missile launcher) 2) Anvil as it would be used by the Resistance (six flak turrets) 3) A...
by Mike_90
Tue Sep 30, 2014 7:27 pm
Forum: Introductions
Topic: Hello
Replies: 3
Views: 692

Hello

Hello. My name's Mike and I first played this great game when I was something like 8 years old. Never got around looking for a community except the other day, when I reinstalled UA on a Linux Mint machine. I gladly found here that awesome no cd linux patch. I also saw that there is some recent activ...