Search found 43 matches

by dragonfire967
Tue Nov 04, 2014 11:42 pm
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

I'd love to help out, if I wern't so busy atm. I'm familiar with Unity3D & programming with C#, having taken a course in Game Design then general programming to extend my knowledge of Object-Oriented Programming & the .NET framework (currently working on several projects with Unity as well, mobile ...
by dragonfire967
Sat Oct 25, 2014 2:27 pm
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

Maybe I could be of assistance? I'm a programmer and have some knowledge on java,c,php,sql,xml, svn, etc. I used to play UA a ton as a small kid and would love to see it again on Steam or this reboot even! Possibly, if you would, send me examples of your work via PM (I've received similar offers of...
by dragonfire967
Thu Oct 23, 2014 10:50 pm
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

Well, first I will designing my company website (I have to start from scratch as my web developer left, and I'm scrapping his code as it was broken beyond repair), but there will be a subdomain for the website that is dedicated solely to this game. The same will apply to each game we develop. By the...
by dragonfire967
Wed Oct 22, 2014 10:22 pm
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

That's not a bad idea. I'll have to look into it, and what all would be required coding wise. One other key feature I'm thinking of adding would be that if two or more opposing host stations get too close to each other, none of them can beam out of danger until the offending station is destroyed or ...
by dragonfire967
Mon Oct 20, 2014 10:30 pm
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

You're right, it will take quite time due to the many stuff to be done in there. Ah yes, a suggestion, we'd like see an reboot of UA in an Earth setting completely different geographically to avoid unoriginality and some unwanted controversy (if the reboot with the completely different title gets s...
by dragonfire967
Sun Oct 19, 2014 8:49 pm
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

Sorry for the delay in information, but I have been busy with recruiting. We now have a modeler / graphics artist, 2 new programmers (not including myself), and a back-story writer. Also, a little treat for some of you. The new bars for the HUD I am designing myself. We are going to be using Unity f...
by dragonfire967
Fri Jun 20, 2014 8:52 pm
Forum: Friendly Games
Topic: Game Ranger Tuesdays
Replies: 7
Views: 1490

Re: Game Ranger Tuesdays

Sorry for delayed response... had some issues with my ISP for a while so couldn't reply. I am usually home all day tuesday, every tuesday, unless my friends want to hang out. I'm still up for a game via GameRanger if anyone is interested. I probably suck by now... Haven't played in ages, and just fi...
by dragonfire967
Fri Jun 20, 2014 8:49 pm
Forum: Friendly Games
Topic: Gameranger Membernames!
Replies: 75
Views: 13306

Re: Gameranger Membernames!

You can add me, Dragonfire967 for GameRanger
by dragonfire967
Fri Jun 13, 2014 6:36 pm
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

Thats why we are looking into doing that. One other feature of the engine we are using is the physics engine. We can take a skyscraper for example, you shoot it with your rhino, wasp, whatever floats your boat, and after a certain amount of structural damage has occurred, the building will start to ...
by dragonfire967
Thu Jun 12, 2014 6:39 pm
Forum: Old UA 2 Projects
Topic: Reboot of Urban Assault
Replies: 67
Views: 10971

Re: Reboot of Urban Assault

Actually with the engine we will be using, it will be 100% compatible with Windows, Mac, and Linux, so no worries there. I am currently going over the project plans with my senior staff at the moment. EDIT: Also, I did want people's thoughts on one idea I'm having for improving the models for some o...