Search found 459 matches

by CharlotteLabyrinth
Fri Sep 06, 2019 12:08 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 17
Views: 1212

Re: Known bugs of UA

found another bug though not sure if its in the original. When you send a squad of tanks to a sector, they follow the path made for them. However if the squad leader gets destroyed and a new leader is assigned all the remaining tanks ignore the path and immediately head straight in the direction of...
by CharlotteLabyrinth
Sun Sep 01, 2019 2:30 pm
Forum: Urban Assault General
Topic: Hidden features and tricks of UA (screenshots, replays and more)
Replies: 2
Views: 1473

Re: Hidden features and tricks of UA (screenshots, replays and more)

This is a very useful thread. Thanks for the valuable information!
by CharlotteLabyrinth
Fri Aug 30, 2019 6:05 pm
Forum: Modding, Game Data, & Glitches
Topic: Urban Assault Orillan Campaign: V1.0 Release
Replies: 14
Views: 1333

Re: Urban Assault Orillan Campaign: V1.0 Release

It feels a bit weird making feedback here because I haven't even started the mod yet. :mrgreen: But I do like discussing about UA in general so... :P Sometimes the AI can be quite unpredictable with their behaviours and unit selections. Apparently it does calculate in speed and weapon firepower of u...
by CharlotteLabyrinth
Fri Aug 30, 2019 5:55 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 17
Views: 1212

Re: Known bugs of UA

I think the bug where you can (whether accidentally or deliberately) create vehicles below the ground should be added here too. Which usually happens when players are attempting to create multiple units at a close proximity near the ground surfaces. It seems to happen more easily around uneven surfa...
by CharlotteLabyrinth
Wed Aug 07, 2019 3:02 pm
Forum: Modding, Game Data, & Glitches
Topic: Language modding
Replies: 13
Views: 855

Re: Language modding

GoldStar got them absolutely right. :mrgreen: Many of these sounds contain noises which obfuscate the original quotes. My interpretations are as follows: 11262.wav: Let me try move it, must re-(treat). *static* 13111.wav: Locked and loaded. 14111.wav: All systems are go. 14261.wav: Situation no joy,...
by CharlotteLabyrinth
Tue Aug 06, 2019 7:30 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 17
Views: 1212

Re: Known bugs of UA

I noticed this with UA Source. Does such a bug exist in the original game as well? The AI host station is (probably) on the sector marked with the arrow. If you try to construct a building into that sector, the energy is consumed but the building doesn't appear. I've made a report about this issue ...
by CharlotteLabyrinth
Mon Aug 05, 2019 3:40 pm
Forum: Modding, Game Data, & Glitches
Topic: Language modding
Replies: 13
Views: 855

Re: Language modding

I'm glad it helped! I took a quick glance over the github repository, and while it seems to contain only a fraction of voiceover lines used in the game, the list looked quite fine overall. But I've spotted some errors in there -- in a couple lines, a term 'outfit check' is used. However, this is inc...
by CharlotteLabyrinth
Sat Aug 03, 2019 6:05 pm
Forum: Modding, Game Data, & Glitches
Topic: Language modding
Replies: 13
Views: 855

Re: Language modding

Hello ls_52, I have revised and newly attached 'translate.txt' file of yours with all the miscellaneous transcript errors fixed inside. Aside from occasional typos & grammatical/vocabulary mistakes, I'd say they were quite accurate. The host station voice in the UA movies has a very distinctive UK a...
by CharlotteLabyrinth
Wed Jul 31, 2019 2:59 pm
Forum: Urban Assault General
Topic: July 31 is a birthday of the UA
Replies: 26
Views: 3931

Re: July 31 is a birthday of the UA

Nowadays my schedule is very busy, but there is always something important that you can't miss! :)

Happy birthday UA!