Search found 206 matches

by Zidane
Tue Feb 04, 2020 5:01 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 33
Views: 2671

Re: Known bugs of UA

Division by 1000 and just shift register by 10 bits to right.
Shifting is much faster, but it's in debriefing, where no 3d and other computations.... looks like that do by different people in different time.
by Zidane
Mon Feb 03, 2020 7:31 am
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 33
Views: 2671

Re: Known bugs of UA

I was slightly incorrect, it's not "owner == 1", it's just in debriefing code, like this:

"sprintf(buf_0,"%d",mb->LocalStats[1].Score);"


Also, about time:
In some places it's divided by 1000 and in other it's divided by 1024!

Like in debriefing it's 1024 and on save/load screen it's 1000!
by Zidane
Sun Feb 02, 2020 3:49 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 33
Views: 2671

Re: Known bugs of UA

When I adds support for metropolis I found in some places still used "owner == 1" expression.
by Zidane
Thu Jan 09, 2020 12:34 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 346
Views: 47323

Re: UA:Source

Brilliant discovery, Zidane! Now it clearly explains why this bug occurs in the first place... I've just tested it with vanilla UA, and yes - it does seem to exist in original UA too! :o Strange how did I missed this before, then it looks like I have formerly made a wrong statement that the bug doe...
by Zidane
Thu Jan 09, 2020 7:17 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 346
Views: 47323

Re: UA:Source

Zidane, I'm posting a save game file as we discussed over private messages. It will demonstrate the well-known tank pathing reset bug in UA:Source. I kept its environment as simple as possible. The test level is Mykophobia (L6060.ldf). Once the leader Fox units are killed, the following Foxes in sq...
by Zidane
Sun Jan 05, 2020 3:24 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 346
Views: 47323

Re: UA:Source

I found some bugs: 1) Waypoints are not set correctly. The first waypoint does not go to the correct location when you try to set it. The subsequent waypoints do, but the unit doesn't always seem to follow them correctly. See the Rhino in the screenshot below. UA_source_waypoints_bug.png 2) Some ke...
by Zidane
Sat Dec 21, 2019 5:16 am
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 33
Views: 2671

Re: Known bugs of UA

found another bug though not sure if its in the original. When you send a squad of tanks to a sector, they follow the path made for them. However if the squad leader gets destroyed and a new leader is assigned all the remaining tanks ignore the path and immediately head straight in the direction of...
by Zidane
Fri Sep 13, 2019 6:11 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 33
Views: 2671

Re: Known bugs of UA

found another bug though not sure if its in the original. When you send a squad of tanks to a sector, they follow the path made for them. However if the squad leader gets destroyed and a new leader is assigned all the remaining tanks ignore the path and immediately head straight in the direction of...
by Zidane
Fri Sep 06, 2019 1:48 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 33
Views: 2671

Re: Known bugs of UA

found another bug though not sure if its in the original. When you send a squad of tanks to a sector, they follow the path made for them. However if the squad leader gets destroyed and a new leader is assigned all the remaining tanks ignore the path and immediately head straight in the direction of...
by Zidane
Thu Aug 15, 2019 5:13 pm
Forum: Urban Assault General
Topic: IMPORTANT: Japanese Urban Assault website
Replies: 16
Views: 2793

Re: IMPORTANT: Japanese Urban Assault website

I think we must collect Japanese version of UA and other language too. And combine it all in one multi-lang UA:Source.
In ant case I plan to support utf-8 encoding and it's somehow already works.