Search found 199 matches

by Zidane
Fri Sep 13, 2019 6:11 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 15
Views: 832

Re: Known bugs of UA

found another bug though not sure if its in the original. When you send a squad of tanks to a sector, they follow the path made for them. However if the squad leader gets destroyed and a new leader is assigned all the remaining tanks ignore the path and immediately head straight in the direction of...
by Zidane
Fri Sep 06, 2019 1:48 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 15
Views: 832

Re: Known bugs of UA

found another bug though not sure if its in the original. When you send a squad of tanks to a sector, they follow the path made for them. However if the squad leader gets destroyed and a new leader is assigned all the remaining tanks ignore the path and immediately head straight in the direction of...
by Zidane
Thu Aug 15, 2019 5:13 pm
Forum: Urban Assault General
Topic: IMPORTANT: Japanese Urban Assault website
Replies: 16
Views: 2100

Re: IMPORTANT: Japanese Urban Assault website

I think we must collect Japanese version of UA and other language too. And combine it all in one multi-lang UA:Source.
In ant case I plan to support utf-8 encoding and it's somehow already works.
by Zidane
Sun Aug 11, 2019 12:53 pm
Forum: Modding, Game Data, & Glitches
Topic: Language modding
Replies: 13
Views: 619

Re: Language modding

ls_52 wrote:
Sun Aug 11, 2019 12:39 pm
I realized that Situation Analyzer button is not working properly, always printing 'Make Analyzer', but no analysis. Is this an issue caused by UA-source?
Yes, analyzer not implemented yet. I plan it after multiplayer and some code refactoring and cleaning.
by Zidane
Thu Aug 08, 2019 4:10 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 15
Views: 832

Re: Known bugs of UA

Ormu wrote:
Tue Aug 06, 2019 4:13 pm
I noticed this with UA Source. Does such a bug exist in the original game as well? The AI host station is (probably) on the sector marked with the arrow. If you try to construct a building into that sector, the energy is consumed but the building doesn't appear.
Please try this 0.94-4
by Zidane
Thu Aug 01, 2019 5:04 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 15
Views: 832

Re: Known bugs of UA

Ormu wrote:
Thu Aug 01, 2019 4:53 pm
-- radius_<type> is ignored: This may be an inteded decision made by the developers but I added it anyway because it has confused modders throughout the years.
It's 110% error in source code and it's luck that it's not produce memory corruption.
by Zidane
Sun Jul 07, 2019 4:35 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 332
Views: 36846

Re: UA:Source

Good news I'm finally complete first version of network library(actually it's third version, because first two are was bad planned).
Now I can begin implement network layer in UA.
by Zidane
Mon Jun 10, 2019 9:16 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 332
Views: 36846

Re: UA:Source

Also works fine. I tested with helicopter now and it seems like, its only the ground unit. I don't know how to test other units from the get go, but thats what I realised when comparing wasp and fox. Finally got to work on this bug and has found incorrect axis scaling. Values must be scaled to rang...
by Zidane
Wed May 15, 2019 11:13 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 332
Views: 36846

Re: UA:Source

If it's only ground units, well I will try to find a bug in code.
Really I play mostly with fly units and may miss some with ground.
by Zidane
Wed May 15, 2019 1:25 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 332
Views: 36846

Re: UA:Source

cedi4155476 wrote:
Tue May 14, 2019 6:18 pm
this seems to work o.o
Hmmmm. And if you try to copy SDL2 dll from Ua_source?