Search found 911 matches

by Ormu
Fri Feb 07, 2020 7:20 pm
Forum: Urban Assault General
Topic: Looking for a mod
Replies: 1
Views: 58

Re: Looking for a mod

No, there aren't any. It's possible to convert multiplayer maps into single-player maps and play them against the AI (you need up to 4 variants of each map if you want to try all available factions) but it takes some effort. I don't think anyone has released such a mod. Co-op is not possible at all.
by Ormu
Thu Feb 06, 2020 9:13 pm
Forum: Modding, Game Data, & Glitches
Topic: Game Data Trivia
Replies: 5
Views: 227

Re: Game Data Trivia

Lego information should definitely be put into the wiki! I think I may have tried some of those graphics options but I don't remember seeing significant differences. Perhaps I didn't pay very much attention to the details. DrawPrimitive is configured elsewhere so that setting may be a default settin...
by Ormu
Thu Feb 06, 2020 8:18 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 35
Views: 2833

Re: Known bugs of UA

Zidane: Thanks for information. Looks like someone wanted to optimize but someone else ignored it. :| Update: I've just confirmed that the debriefing screen always shows the score of faction 1 (The Resistance) regardless of player's faction in the game. This causes 'wrong' score display when playing...
by Ormu
Fri Jan 24, 2020 7:36 pm
Forum: Urban Assault General
Topic: Can't see each other for Multiplayer LAN game
Replies: 5
Views: 318

Re: Can't see each other for Multiplayer LAN game

If GameRanger works, using it is possible of course. But I believe that UA multiplayer should work on Windows 10 without GameRanger. I haven't tried it so I don't know if there are unknown flaws in the Windows 10 DirectPlay implementation, but I don't think so. It's important that everyone uses the ...
by Ormu
Fri Jan 24, 2020 7:11 pm
Forum: Ideas, Suggestions, and Requests
Topic: Mission Tab
Replies: 3
Views: 276

Re: Mission Tab

I think the Playstation version was planned to have this feature but I don't remember if it works in any of the prototypes...
by Ormu
Sun Jan 05, 2020 6:17 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 347
Views: 48014

Re: UA:Source

I think I found another bug: UA Source apparently places .fin and .rst files into the main directory instead of the active save directory, and the names of these files have "n" in them. I played Sibuna in UA Source and now there is a file named "n61.fin" in the main directory. I think there was a fi...
by Ormu
Sat Jan 04, 2020 10:35 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 347
Views: 48014

Re: UA:Source

I found some bugs: 1) Waypoints are not set correctly. The first waypoint does not go to the correct location when you try to set it. The subsequent waypoints do, but the unit doesn't always seem to follow them correctly. See the Rhino in the screenshot below. UA_source_waypoints_bug.png 2) Some key...
by Ormu
Fri Jan 03, 2020 6:46 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 35
Views: 2833

Re: Known bugs of UA

More information is needed about this bug: Score counting does not work - this is related to your faction number and whether you're using UA.exe or UA_xp.exe. This bug needs to be characterized properly. Would be interested in knowing more about this too, it happened consistently throughout Metropo...
by Ormu
Fri Jan 03, 2020 5:29 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 35
Views: 2833

Re: Known bugs of UA

Time bugs are now included in the first post. I also added this bug: I think the bug where you can (whether accidentally or deliberately) create vehicles below the ground should be added here too. Which usually happens when players are attempting to create multiple units at a close proximity near th...
by Ormu
Wed Jan 01, 2020 8:04 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 35
Views: 2833

Re: Known bugs of UA

There are several inconsistencies related to game time counting. Has anyone else noticed these? I did some experiments with the original game. Zidane, could you investigate these? 1) Game clock runs too fast I measured the time of several missions using a stopwatch and noticed that the game time cou...