Search found 898 matches

by Ormu
Sat Aug 10, 2019 8:17 pm
Forum: Urban Assault General
Topic: Hidden features and tricks of UA (screenshots, replays and more)
Replies: 2
Views: 1329

Re: Hidden features and tricks of UA (screenshots, replays and more)

I noticed something about the special keys. If the easy_cheat_keys option is not enabled, the screenshot and other such keys can be used by holding down right mouse button. The option allows using them without the mouse. The credits screen can be summoned without using the mouse as well. Also, if th...
by Ormu
Sat Aug 10, 2019 7:51 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 332
Views: 36848

Re: UA:Source

I noticed this with UA Source. Does such a bug exist in the original game as well? The AI host station is (probably) on the sector marked with the arrow. If you try to construct a building into that sector, the energy is consumed but the building doesn't appear. Please try this 0.94-4 Looks like th...
by Ormu
Fri Aug 09, 2019 4:26 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 15
Views: 836

Re: Known bugs of UA

I noticed this with UA Source. Does such a bug exist in the original game as well? The AI host station is (probably) on the sector marked with the arrow. If you try to construct a building into that sector, the energy is consumed but the building doesn't appear. Please try this 0.94-4 Thanks, I'll ...
by Ormu
Tue Aug 06, 2019 4:13 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 15
Views: 836

Re: Known bugs of UA

I noticed this with UA Source. Does such a bug exist in the original game as well? The AI host station is (probably) on the sector marked with the arrow. If you try to construct a building into that sector, the energy is consumed but the building doesn't appear.
by Ormu
Fri Aug 02, 2019 3:30 pm
Forum: Modding, Game Data, & Glitches
Topic: Language modding
Replies: 13
Views: 619

Re: Language modding

Unit voiceovers can be tricky to understand because the voices are not very clear and they contain plenty of military radio slang. Some discussion can be found here: https://forums.metropolisdawn.com/viewtopic.php?f=12&t=574 The training mission announcements are easier. Movies are also easier to un...
by Ormu
Thu Aug 01, 2019 5:39 pm
Forum: Modding, Game Data, & Glitches
Topic: Integer Limits
Replies: 14
Views: 871

Re: Integer Limits

Yep, in the UA Source thread. I forgot the link:

viewtopic.php?f=13&t=1589&start=190#p17369
by Ormu
Thu Aug 01, 2019 5:15 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 15
Views: 836

Re: Known bugs of UA

-- radius_<type> is ignored: This may be an inteded decision made by the developers but I added it anyway because it has confused modders throughout the years. It's 110% error in source code and it's luck that it's not produce memory corruption. Thanks for clarification. I read the post in the UA S...
by Ormu
Thu Aug 01, 2019 4:53 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 15
Views: 836

Re: Known bugs of UA

Thanks for the additional information! I added all of these. -- Tech upgrade multiplication: I think this is a bug. It happens because the game state is not stored and reloaded properly. -- radius_<type> is ignored: This may be an inteded decision made by the developers but I added it anyway because...
by Ormu
Fri Jul 26, 2019 8:20 pm
Forum: Modding, Game Data, & Glitches
Topic: Integer Limits
Replies: 14
Views: 871

Re: Integer Limits

This issue was brought up on the Discord channel and I think it belongs to this thread: I have also noticed that the mission briefings can display only the first 31 level elements on the mission briefing map screen. The information for remaining subsequent level elements still appear as rotating obj...
by Ormu
Thu Jun 20, 2019 6:39 pm
Forum: Urban Assault General
Topic: Community-made UA campaigns/mods listed here
Replies: 31
Views: 13072

Re: Community-made UA campaigns/mods listed here

First post updated - added Orillan campaign and replaced UAHQ links with properly formatted ones.