Search found 286 matches

by Bronsteijn24K
Fri Feb 07, 2020 12:19 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 346
Views: 47343

Re: UA:Source

does anyone have instruction to build the game using Cygwin?
by Bronsteijn24K
Sat Feb 01, 2020 5:31 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 346
Views: 47343

Re: UA:Source

Brilliant discovery, Zidane! Now it clearly explains why this bug occurs in the first place... I've just tested it with vanilla UA, and yes - it does seem to exist in original UA too! :o Strange how did I missed this before, then it looks like I have formerly made a wrong statement that the bug doe...
by Bronsteijn24K
Tue Jan 14, 2020 8:28 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 346
Views: 47343

Re: UA:Source

Great stuff Zidane, good luck
by Bronsteijn24K
Tue Oct 15, 2019 3:30 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 33
Views: 2674

Re: Known bugs of UA

Just found another bug that also exists in the original, I created 200 Yangs to destroy an enemy base and even from being in my host stay WAY outside of render distance, the game started badly slowing down, after about 30 seconds into the attack the game crashed from what I believe is a lack of memo...
by Bronsteijn24K
Sat Sep 14, 2019 6:06 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 33
Views: 2674

Re: Known bugs of UA

found another bug though not sure if its in the original. When you send a squad of tanks to a sector, they follow the path made for them. However if the squad leader gets destroyed and a new leader is assigned all the remaining tanks ignore the path and immediately head straight in the direction of...
by Bronsteijn24K
Thu Sep 05, 2019 7:50 am
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 33
Views: 2674

Re: Known bugs of UA

found another bug though not sure if its in the original. When you send a squad of tanks to a sector, they follow the path made for them. However if the squad leader gets destroyed and a new leader is assigned all the remaining tanks ignore the path and immediately head straight in the direction of ...
by Bronsteijn24K
Tue Apr 24, 2018 4:28 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 346
Views: 47343

Re: UA:Source

New update: I'm having the the game crashing randomly (Segmentation Faults). But this is with the latest Github build and with Mario's mods of MD Expansion "Normal Difficulty". It seems like it's only happening with Ghorkovs though. I know this info may not be that helpful. So, I'll try to confirm ...
by Bronsteijn24K
Mon Mar 19, 2018 5:43 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 346
Views: 47343

Re: UA:Source

I too am very familiar with this bug. What causes it are unknown, but when its triggered it causes any new squads to be created on the 12th row of the squadron manager. (at least for me its the 12th row) My theory is the game sometimes stores the currently selected squadron incorrectly when a missio...
by Bronsteijn24K
Fri Dec 22, 2017 5:06 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 346
Views: 47343

Re: UA:Source

Any recent happenings going on with the source build Zidane?
by Bronsteijn24K
Sat Oct 14, 2017 5:11 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 346
Views: 47343

Re: UA:Source

GoldStar611 wrote:
Sat Oct 14, 2017 2:31 am
Bronsteijn, can you confirm if you are talking about FPS mode or AI controlled mode? FPS mode does more damage so that might be a different part of the code that Zidane is not looking at.
No it applies to both FPS and AI mode, the same problem is there