Search found 282 matches

by Bronsteijn24K
Sat Sep 14, 2019 6:06 pm
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 15
Views: 836

Re: Known bugs of UA

found another bug though not sure if its in the original. When you send a squad of tanks to a sector, they follow the path made for them. However if the squad leader gets destroyed and a new leader is assigned all the remaining tanks ignore the path and immediately head straight in the direction of...
by Bronsteijn24K
Thu Sep 05, 2019 7:50 am
Forum: Modding, Game Data, & Glitches
Topic: Known bugs of UA
Replies: 15
Views: 836

Re: Known bugs of UA

found another bug though not sure if its in the original. When you send a squad of tanks to a sector, they follow the path made for them. However if the squad leader gets destroyed and a new leader is assigned all the remaining tanks ignore the path and immediately head straight in the direction of ...
by Bronsteijn24K
Tue Apr 24, 2018 4:28 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 332
Views: 36848

Re: UA:Source

New update: I'm having the the game crashing randomly (Segmentation Faults). But this is with the latest Github build and with Mario's mods of MD Expansion "Normal Difficulty". It seems like it's only happening with Ghorkovs though. I know this info may not be that helpful. So, I'll try to confirm ...
by Bronsteijn24K
Mon Mar 19, 2018 5:43 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 332
Views: 36848

Re: UA:Source

I too am very familiar with this bug. What causes it are unknown, but when its triggered it causes any new squads to be created on the 12th row of the squadron manager. (at least for me its the 12th row) My theory is the game sometimes stores the currently selected squadron incorrectly when a missio...
by Bronsteijn24K
Fri Dec 22, 2017 5:06 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 332
Views: 36848

Re: UA:Source

Any recent happenings going on with the source build Zidane?
by Bronsteijn24K
Sat Oct 14, 2017 5:11 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 332
Views: 36848

Re: UA:Source

GoldStar611 wrote:
Sat Oct 14, 2017 2:31 am
Bronsteijn, can you confirm if you are talking about FPS mode or AI controlled mode? FPS mode does more damage so that might be a different part of the code that Zidane is not looking at.
No it applies to both FPS and AI mode, the same problem is there
by Bronsteijn24K
Fri Oct 13, 2017 2:25 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 332
Views: 36848

Re: UA:Source

yep here is a level with everything you need, test the plane and you will see.
https://pastebin.com/JEX2PtSV
by Bronsteijn24K
Wed Oct 11, 2017 8:16 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 332
Views: 36848

Re: UA:Source

well ok but how do i send the exact save?

Btw its mode noticable with helicopters, like is a barrage of anti air missiles are fired,they go flying a long distance, that is no longer possible now.

A video showing both old and new:
https://youtu.be/9zQI1jdxxsU
by Bronsteijn24K
Wed Oct 11, 2017 1:24 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 332
Views: 36848

Re: UA:Source

Fixed shake bug 0.93-5 Hey Zidane thanks, However there is still 1 bug left, all weapons that gave knockback, no longer give knockback. For example the weasel's weapons used to push ghargoil 2s back further with each hit, but that it no longer the case, they dont move very much at all. Are you sure...
by Bronsteijn24K
Mon Oct 09, 2017 6:37 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 332
Views: 36848

Re: UA:Source

Zidane wrote:
Mon Oct 09, 2017 7:23 am
Fixed shake bug 0.93-5
Hey Zidane thanks,

However there is still 1 bug left, all weapons that gave knockback, no longer give knockback. For example the weasel's weapons used to push ghargoil 2s back further with each hit, but that it no longer the case, they dont move very much at all.