Search found 33 matches

by The Unrealist
Tue Apr 19, 2011 12:24 pm
Forum: General Chat
Topic: Leftylink, I need your group of Nerds....
Replies: 6
Views: 988

Re: Leftylink, I need your group of Nerds....

Assuming each number can be used more than once and no combination is specifically forbidden, you can make any number from 0000 to 9999. So yes, 10,000 permutations.
by The Unrealist
Sun Dec 19, 2010 10:13 pm
Forum: Urban Assault General
Topic: Resistance mod for metropolis dawn?
Replies: 20
Views: 3077

Re: Resistance mod for metropolis dawn?

I love the fireflies that shoot a line of like 5 rockets at once...they chew leonids like nobody's business.
by The Unrealist
Sun Dec 19, 2010 3:16 pm
Forum: Urban Assault General
Topic: Resistance mod for metropolis dawn?
Replies: 20
Views: 3077

Re: Resistance mod for metropolis dawn?

All correct now.

By the way - play the Debug and Demo levels and use the beam gates to leave.

You'll start the campaign with like 320000 energy and all vehicles, with some really strange mods to some of them.
by The Unrealist
Thu Dec 16, 2010 1:25 pm
Forum: Modding, Game Data, & Glitches
Topic: Overview mode
Replies: 4
Views: 950

Re: Overview mode

What don't you like about it? I'm using a keyboard, and really the only complaint I have is that its sense of direction mucks up when you're pointing it downwards.
by The Unrealist
Thu Dec 16, 2010 12:48 am
Forum: Urban Assault General
Topic: Resistance mod for metropolis dawn?
Replies: 20
Views: 3077

Re: Resistance mod for metropolis dawn?

Working! Thank you, Goldstar, my friend, but do you have a version that doesn't give access to all vehicles/debug level etc? I'd like to play through properly before I start mucking about.

It's possible to have separate files for goofing around with evilfurzes and proper play, right?
by The Unrealist
Wed Dec 15, 2010 7:11 pm
Forum: Urban Assault General
Topic: Resistance mod for metropolis dawn?
Replies: 20
Views: 3077

Re: Resistance mod for metropolis dawn?

There isn't any folder inside SAVE besides SDU7.
by The Unrealist
Wed Dec 15, 2010 2:09 pm
Forum: Modding, Game Data, & Glitches
Topic: Overview mode
Replies: 4
Views: 950

Re: Overview mode

Yeah, kind of like that, though now I think about it you'd have to modify a whole lot to keep the game mechanics similar. Like you'd have to have a fog-of-war system so you can't use the overview to cheat the map when it comes to other factions' sectors.
by The Unrealist
Wed Dec 15, 2010 11:43 am
Forum: Urban Assault General
Topic: Resistance mod for metropolis dawn?
Replies: 20
Views: 3077

Re: Resistance mod for metropolis dawn?

SDU7 folder's under SAVE...and no it doesn't contain a user.txt. Only 30.fin and 44.fin
by The Unrealist
Tue Dec 14, 2010 1:46 pm
Forum: Modding, Game Data, & Glitches
Topic: Overview mode
Replies: 4
Views: 950

Overview mode

Probably not the easiest thing but I thought I'd throw it out there as a thinking point at least: We all know UA is supposed to be a blend of RTS and FPS. I think the RTS point is slightly under-represented because you can't have a strategic view of the battlefield apart from the map, and that's not...
by The Unrealist
Tue Dec 07, 2010 6:06 pm
Forum: Urban Assault General
Topic: Resistance mod for metropolis dawn?
Replies: 20
Views: 3077

Re: Resistance mod for metropolis dawn?

YPA General Log --------------- _FOpen('MC2RES\standard.pal','rb') failed! parsing assign.txt: set assign data to data parsing assign.txt: set assign save to save parsing assign.txt: set assign help to help parsing assign.txt: set assign mov to data:mov parsing assign.txt: set assign levels to level...