Mykonians VS. Sulgobarfs

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Mykonians VS. Sulgobarfs

Post by Alfa » Sat Aug 16, 2008 9:48 am

In the game they say Mykonian weaponry is the most powerful ever (or so), and yet I find Sulgogar weapons to be more powerful. Anyone else noticed this? The Mean Green deals 300 damage with great range and enemy tracking projectiles. The Slime Lord's weapon is twice as good.

Usually it's the Sulgogars I get owned by, not the Mykonians. The mykos are so weak, too. So when we balance between combat ability, speed and the amount of damage an unit can take, I'd say Sulgogars win.
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Re: Mykonians VS. Sulgobarfs

Post by Urbana » Mon Aug 18, 2008 7:01 am

True but the sulgogars will always get owned by anti air tanks and jets. All i do is get a squad of foxes and weasels and push the greenies back and then i take out their host station with tigers, jags of rhinos. The mykonians have muscle to survive, probably because they have flak station, power stations and the quadda which is the most versatile myko vehicle of them all, hell even the air prism is good against the greenies and not to mention the crusher is excellent at anti air. So on a one on one battle the sulgogars would get owned
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Re: Mykonians VS. Sulgobarfs

Post by Brachy UA FREAK » Mon Aug 18, 2008 12:47 pm

ye solgs would win if u play my camp solg are even on hill AT hills whereu can´t get with groundcube
and u have extrem problems, because if u send a quadda sqaud of 20 at "2" to an solg HS 1 meangreen can kill your WHOLE sqaud in 3 sectors... thats quite stupid
solgugars are ANTI MYKO faction . but each TANK will kill solgugars
taers need ostwind or eisenhans. ghors need speedy spam+ theks against solgs. res weasel +fox+rihno
mykos need GCs but in the mod thej are knida expensive 1800 per unit and flaks die in short against a slime sqaud.
But mykos have the Anti HUMAN capility.
1 flakkiller + HSkiller+ Powerstation killer = 1 unit the quadda
thej have iron borad side unit
5p0 (to cap the PS)
anti TANK bomber "bomber" which owns each tank
the anti heavy tank heli = hourgals
and the anti AIR stick Airstick
airsticks are made to circle flacons tien yiengs etc
thej have a smal radius to circle which can´t be usefull against meangreens
but u have no anti solg vehicle except the GC
solgs made for fast kill (no flak NO PS)
so thej conectrate on killing mykos which usually spam powerstaions or some other factions
res = anti solg
solg = anti myko
myko = anti taer
taer = anti ghor
ghor= anti black sect
black sect= anti res
GET YOUR HANDS OFF FROM THAT PARASITE!
Or
I LL QUADDA YOU

://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png
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Re: Mykonians VS. Sulgobarfs

Post by O Y ME » Mon Aug 18, 2008 5:39 pm

Alfa wrote:In the game they say Mykonian weaponry is the most powerful ever (or so), and yet I find Sulgogar weapons to be more powerful. Anyone else noticed this? The Mean Green deals 300 damage with great range and enemy tracking projectiles. The Slime Lord's weapon is twice as good.

Usually it's the Sulgogars I get owned by, not the Mykonians. The mykos are so weak, too. So when we balance between combat ability, speed and the amount of damage an unit can take, I'd say Sulgogars win.
They're supposed to be the 1 hit kills/gets killed faction but I guess terratools got lazy or just decided to change their minds at the last moment and made the sulgogars have better weaponry. Of course when they're human controlled, it's vise versa on which is better. ;)
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Re: Mykonians VS. Sulgobarfs

Post by Yakamaru » Wed Dec 03, 2008 12:38 am

Mykos got the Quadda, which really packs a punch. The Sulgogar got the Slime Lord and that other icky flying thing that looks like the host station.(Forgot the name, sorry! >_<)

I'd bet my 2 cents on Mykos though, cus they're much tougher than the Sulgogars. The Mykos got power stations, two different types of Flak Stations, and got a wide variety of specialized units. (Almost all airborne though..)
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Re: Mykonians VS. Sulgobarfs

Post by Brachy UA FREAK » Wed Dec 03, 2008 5:41 pm

without GQ the mykos get fu*ked by the solgs
....
only in the map parasite city the myks own the solgs
because the sogl are more at capping instedd of killing
GET YOUR HANDS OFF FROM THAT PARASITE!
Or
I LL QUADDA YOU

://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png
://i529.photobucket.com/albums/dd333/pete_kaboom/X01-Quadda.gif

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Re: Mykonians VS. Sulgobarfs

Post by miccopicco » Fri Dec 24, 2010 10:15 am

Brachy UA FREAK wrote:without GQ the mykos get fu*ked by the solgs
....
only in the map parasite city the myks own the solgs
because the sogl are more at capping instedd of killing
Mcpc// and what about there troops!!! they told me in the sulog's video they got specialized in cloning. So... all there units are the same right? if he creates one slime lord, their is originaly one slime lord!

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Re: Mykonians VS. Sulgobarfs

Post by MarcOlle » Mon Dec 27, 2010 8:40 pm

Yes, exists a DNA of the Slime Lord inside the Queen, so it is a clone aswell...
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://i529.photobucket.com/albums/dd333/pete_kaboom/SulgogarsUB2.png[/img]
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Re: Mykonians VS. Sulgobarfs

Post by Monochrome Vision » Thu Aug 02, 2012 10:39 am

so there's only ONE true sulgogar unit ?

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Re: Mykonians VS. Sulgobarfs

Post by MarcOlle » Thu Aug 02, 2012 9:58 pm

Yep, another units are a mutation of the original DNA present in their planet
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://i529.photobucket.com/albums/dd333/pete_kaboom/SulgogarsUB2.png[/img]
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And still we have not discovered the plasma creation...

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