Some weird taerkasten units?

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Brachy UA FREAK
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Re: Some weird taerkasten units?

Post by Brachy UA FREAK » Sun Nov 15, 2009 3:11 pm

well its kinda dragonfly machinegun ^^
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Re: Some weird taerkasten units?

Post by Roland985 » Mon Nov 16, 2009 12:21 am

But better...

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Re: Some weird taerkasten units?

Post by Gyiyg » Mon Nov 23, 2009 1:32 am

There's one thing I noticed about the Ostwind, it's missiles cause copters to REALLY get thrown off track and get disorientated..... I've had plenty of trouble getting my helicopters to attack those things, but they have a long reload period after launching all those weak missiles.. The only good thing I noticed about the missiles is their force factor, they tend to throw aircraft around like ragdolls..
Just can't wait to fill you so full of psychically charged death...

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Brachy UA FREAK
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Re: Some weird taerkasten units?

Post by Brachy UA FREAK » Mon Nov 23, 2009 2:01 pm

well ostwind in Ua is more or less a part AA tank. Combined with the taer flaks its the perfect AA unit combo^^

or. groups of 4 ostwinds.
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Re: Some weird taerkasten units?

Post by Xan Kriegor » Mon Nov 23, 2009 9:52 pm

Brachy UA FREAK wrote:well ostwind in Ua is more or less a part AA tank. Combined with the taer flaks its the perfect AA unit combo^^

or. groups of 4 ostwinds.
Yes, or a combo eisenhans/ostwind.
With thor hammer and ostwind taerkastens rules !

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Re: Some weird taerkasten units?

Post by Brachy UA FREAK » Wed Nov 25, 2009 3:42 pm

thor hammer is horrible ot kill if man controlled
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Re: Some weird taerkasten units?

Post by Xan Kriegor » Wed Nov 25, 2009 7:26 pm

It kill an host station in 2-3 shoots in multiplayer ! That's crazy !

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Re: Some weird taerkasten units?

Post by Roland985 » Thu Nov 26, 2009 12:54 am

No kidding?

Whoa, that does present a challenge. But a hetzel would do the same I guess

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Re: Some weird taerkasten units?

Post by garry's waffle » Wed Dec 02, 2009 6:36 pm

when in Deja Vu mission (Taer), i dont want to destroy them ASAP, so when i start. send just 3 serp to the Mykonian base and get the myko power with 2 serp and make last serp just fly around. and beam on there create AMR 90% Leonid to destroy myko host. serp will be take a time for you. then when i came back to Pedestal Mountain, got a hard storm by Resistance and Ghorkovs so i try to make ostwind squad to deploy top of the mountain. it worked perfectly.

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Re: Some weird taerkasten units?

Post by Roland985 » Sat Dec 05, 2009 2:23 am

Decent tactics

The hetzel is the ultimate plane, Per i od!

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