The Leonid Rules

"A fanatical human brotherhood; technology has passed them by in their monastic isolation..."

Who thinks the Leonid is great?

Yes
30
79%
No
8
21%
 
Total votes: 38

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Urbana
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Re: The Leonid Rules

Post by Urbana » Mon Oct 27, 2008 9:51 am

Ya thats true but what i do i create tons of eisanhans to go with my leonid due to them being faster and getting to the enemy first and soften them up and the leonids will do the rest. :P :P :P :P
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Re: The Leonid Rules

Post by Yakamaru » Wed Dec 03, 2008 12:47 am

Well, i always use the Leonid cus of it's simple stubbornness. I've had alot of problems with it when i was playing the original Urban Assault as the Resistance.

The Leonid packs a real punch, got a TON of firepower and armor, and a couple of them can take out mostly anything, if human controlled.

Oh, and btw.. The unit you control gets its firepower, life, armor and durability increased several times if you control it manually. So it's not really any surprise you can take on several tanks/units at a time with a single unit. (I took out 2 Hetzel, 3 Leonid, 4 Eisenhans and 3 Mnosjetz with a single upgraded Fox. Beat that! xD)

Apart from that, the Leonid costs a bit of energy to make, and its kinda more suitable for base defense rather than attacking. It's very good for tanking the defense perimeter though..
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Re: The Leonid Rules

Post by Brachy UA FREAK » Wed Dec 03, 2008 5:47 pm

well leosare gooooooood at attack
cause u need AGES
to kill a 30 squad of leos
...
during he killls leos-> get his HS ^^
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Re: The Leonid Rules

Post by The Leonid Guy » Wed Dec 24, 2008 3:28 pm

That's what makes the Leo so great. If you know how to utilise it, then you're unstoppable. Well, that's just my opinion anyway.
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Re: The Leonid Rules

Post by Brachy UA FREAK » Thu Dec 25, 2008 10:49 am

but 5 rihnos ^^ are quiet the same problem u don´t find them :P when they arty you ^^

quick leos destroyers are... marauder... myko bomber (all with ai controll)
the ghors are gently caress up against leos there bombers are bullshit ^^
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Re: The Leonid Rules

Post by john1352 » Mon Dec 29, 2008 6:27 am

Brachy UA FREAK wrote:but 5 rihnos ^^ are quiet the same problem u don´t find them :P when they arty you ^^

quick leos destroyers are... marauder... myko bomber (all with ai controll)
the ghors are censored up against leos there bombers are bullshit ^^
You're forgeting the hourglass, it can kill 2 leonids in under 1 second.
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Re: The Leonid Rules

Post by Brachy UA FREAK » Tue Dec 30, 2008 9:23 am

ye rigt and the HG can kill the taer flak station with 1 salve 1 shot 1 tower dead :D
HG rocks
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Re: The Leonid Rules

Post by Jake wedding » Thu Jul 16, 2009 4:24 am

Just Spam fireflys, Herd 'em into a cornor and bash 'em up.
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Re: The Leonid Rules

Post by Nemphis » Thu Jul 16, 2009 8:18 am

Stoudson bomb kills all!

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Re: The Leonid Rules

Post by UrbanAce3 » Thu Jul 16, 2009 8:32 am

Nemphis wrote:Stoudson bomb kills all!
LOL! i am with you.
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