worst multi-use vehicle

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Urbana
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Re: worst multi-use vehicle

Post by Urbana » Wed Oct 29, 2008 7:11 am

We all know that the speedy is the fastest vehicle in the game and when it has all its weapon upgrades it gets an extra block on fear factor in its stats
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Re: worst multi-use vehicle

Post by Alfa » Wed Oct 29, 2008 10:12 am

I'm not afraid of the speedy. It's as easy as a roach to kill. Doesn't it have just 3% armor or something?
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Re: worst multi-use vehicle

Post by O Y ME » Wed Oct 29, 2008 11:06 am

Alfa wrote:I'm not afraid of the speedy. It's as easy as a roach to kill. Doesn't it have just 3% armor or something?
Easy as a roach to kill! Definitely not true in multiplayer. Brachy drove me crazy with those things.
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Re: worst multi-use vehicle

Post by john1352 » Sat Nov 01, 2008 6:47 am

Clearly no one tried my experiment. The speedy might seem much faster than the weasel, but in reality it is only around 5% faster. The speedies weapon rarely hits anything in the air, doesn't do enough damage to beat leonid/tigers. Use weasels to kill them in multiplayer.
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Re: worst multi-use vehicle

Post by Alfa » Sat Nov 01, 2008 10:49 am

As I said, easy to kill.
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Re: worst multi-use vehicle

Post by Happy_Hereford » Sun Nov 02, 2008 4:34 am

The Zeppelin has a huge armour advantage. I was cheating one day, as you do, in the original UNMODDED UA (except for having all the debug vehicles, yes) and I had the Evilfurz. It was quite interesting, as it took me longer to destroy a Zeppelin that a full-power Taerkasten Host Station.
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Re: worst multi-use vehicle

Post by john1352 » Sun Nov 02, 2008 10:37 am

How much energy did the host station have? The zeppelin has 500 energy and 95% armour, therefore it takes 10,000 damage to destroy.
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Re: worst multi-use vehicle

Post by jorasave » Fri Nov 21, 2008 6:06 pm

The worse for me is the scout is like a Imperial prove droid if you know star wars Force commander is a similar strategic war game but with star wars buddies
but scout doesn't have any weapon and it can't even conquer territory for me is useless because conquering territory you know where are the enemy's are and is not necessary to use scouts if you like surprises ;)

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The prove droid in Star Wars force Commander have a weapon low shield and the "scan" feature that allow you to know places far away from the unit so the unit can be in a safe place this feature will be useful in the scouts if it have it
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Re: worst multi-use vehicle

Post by Brachy UA FREAK » Sat Nov 22, 2008 10:15 am

scout are your life and zepps are very usefull :D they are a perfect barricade like statics but they see 5 sectors :)
and fine thing is build zepps in 3 secotrs height :twisted: :twisted:
they can´t be taken down and kill allthing perfect for tking out anything that does not move
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Re: worst multi-use vehicle

Post by Happy_Hereford » Sat Nov 22, 2008 11:54 pm

john1352 wrote:How much energy did the host station have? The zeppelin has 500 energy and 95% armour, therefore it takes 10,000 damage to destroy.
I don't know how much energy the HS had (and I am too lazy to check), but the Zeppelin and Taer HS were on Command & Taerkast.
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