Xyneline wrote:I'm wondering for a mod like this, would most people want to use the same vehicles or new ones or a mix of both? By "new vehicles" I mean rescripting other vehicles, turrets, and models to have different weapons, armor, and upgrades.
New units are always welcome. Just make sure that they are properly balanced and try to include them in the storyline somehow.
I started messing around with level files, and making a level from scratch is quite a laborious process. The typ_map editor program seems limited in the amount of sectors types it can place. I don't think I'd be able to finish a mod of this size well, but I might chip away at it in my spare time.
Yeah, creating high-quality maps, and especially the typ_map sections, is definitely the most laborious part in modding. Those two editors can help a little but they only use models from set 1 and have other limitations. This may be easier in the future, however... let's see what happens.
Also, I'm wondering what the story of this mod should be. Would SDU7 be campaigning after Parasite City in the original, or should it be a different SDU? If it is SDU7, wouldn't he have all his vehicles unlocked at the beginning of the first level since his victory in the original campaign?
I would suggest a Black Sect campaign but that's entirely up to you.
I don't recommend enabling too many vehicles at the beginning. The tech upgrade system - collecting new vehicles and improving their performance - is an essential part of the great gameplay of UA.