Edward Fox wrote:
MarcOlle wrote:Well, I believe that the game has to create nemw challenges, because the game now would be a lot of more complicated...
But if you make these sorts of changes you are creating an entirely new game.
More complicated means more features. More features means more to manage, worry about and try to make balance. The ideas being thrown do not really take into consideration how prospective new players would react to the game. If maps are dynamic than they are going to be different and thus unpredictable each time the game is played.
When I say to create be more complicated I mean with a more complex terrain, more dynamic scenario, more buildings and how the units work with all that. AI with more tactics and different behaviours in each situation, also...
I don't mean to create three new batteries and new type of buildings, but could has more units with different abillities, to turn the game more equilibrated for the other factions, besides new styles of buildings, like the ones that start in some levels, so you could create more flaks and more styles of radar, for example. And could exists a way of create buildings with certain distance, not just one sector, so the AI almost never would do suicidal movements.
Mobster 96 wrote:
How about king of the hill game mode for online. Teams will start behind a wall of invincibility that only their own units can go through (kind of like a stoudson bomb wave that is not moving). there is one power station in the center of the map (this will be the hill). This power station will not take damage. Each team will have an allotted amount of time that will only count down when there host station is on the power station (the hill). But when they leave there wall of invinsibility there host station will be vulnerable and susceptible to death. The idea being when a team is overrun they would beam back to their safe location, and a new team would take control of the hill. Fighting back and forth untill one teams timer reaches zero. At which point a stoudson bomb could go off or something...
EDIT: OOOOOoooo the power plant (hill) could be the stoudson bomb
I like this idea, the multiplayer could have a lot of modes. I believe the original UA was designed to be played more online, just see the number of MP maps, but internet in '98 was not ready for this type of thing, so the UA2 could be centered in multiplayer, but with good campaigns, with more history.
And the game could has three modes: Classic Campaign
(where do you play as the original UA, but with better updated maps, more units, AI more complex, etc.) Modern Camapign
(where all factions battle for the world domination, you would need to defend your territories, etc.) and Multiplayer
(with a lot of modes and change of rules, besides user-content)
I don't believe the game need the second mode, but would be nice, because some player want some things more dynamic and with a bunch of changes.