UA2 with Dark GDK Engine

Urban Assault is an old game and its rare blend of FPS and RTS deserves to be seen again. For those of you who want to start/coordinate projects to make an Urban Assault 2, this is a dedicated forum for you!
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Re: UA2 with Dark GDK Engine

Post by Lethmyr » Sun May 19, 2013 5:03 pm

Is this still in progress? i would find it very nice to see this project done.

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Brachy UA FREAK
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Re: UA2 with Dark GDK Engine

Post by Brachy UA FREAK » Mon May 20, 2013 8:55 am

From what I heard, yes.
Destronom is really doing a good job there and he also needs help, if you have a spare hand :)
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://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png
://i529.photobucket.com/albums/dd333/pete_kaboom/X01-Quadda.gif

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Re: UA2 with Dark GDK Engine

Post by destronom » Sun Jun 02, 2013 8:53 pm

Jep it's still in progress :-)
Finally got working the Pathfinding for Vehicles, I'll put a Demo online soon!

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Re: UA2 with Dark GDK Engine

Post by CharlotteLabyrinth » Tue Jun 04, 2013 4:30 am

Sounds great! I'm looking forward to it. :D
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Re: UA2 with Dark GDK Engine

Post by destronom » Wed Jun 05, 2013 11:34 am

If you want to try out, I've uploaded it here: http://sourceforge.net/projects/ua2/fil ... p/download

Well known Bugs(Will be fixed in the next Release):
- Vehicles are not displayed in the Vehicle Spawn list
- Host can select Enemy Vehicles with one left click
- Vehicles are stuck in Path

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Re: UA2 with Dark GDK Engine

Post by CharlotteLabyrinth » Wed Jun 05, 2013 1:00 pm

Thanks for the direct link and notifications. Might try it out soon.
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Re: UA2 with Dark GDK Engine

Post by Thomas Fredson » Wed Jun 05, 2013 5:24 pm

Is the vehicle joining system operational?
://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png[/img]
://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB2.png[/img]
://i163.photobucket.com/albums/t318/Al-Khabir/UrbanAssaultSig4.gif[/img]

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destronom
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Re: UA2 with Dark GDK Engine

Post by destronom » Wed Jun 05, 2013 5:28 pm

no not yet, but will added soon :-)

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Re: UA2 with Dark GDK Engine

Post by Thomas Fredson » Wed Jun 05, 2013 5:47 pm

Ok, that explain why I kept clicking on the unit like a retard and nothing happened :lol:
://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png[/img]
://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB2.png[/img]
://i163.photobucket.com/albums/t318/Al-Khabir/UrbanAssaultSig4.gif[/img]

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Re: UA2 with Dark GDK Engine

Post by destronom » Sat Jun 22, 2013 5:11 pm

I'll pause this project for ~3 Months, because I have some final exams and after that I will go on vacation.
I wish you a beautiful summer time, see ya

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