UA2 with Dark GDK Engine

Urban Assault is an old game and its rare blend of FPS and RTS deserves to be seen again. For those of you who want to start/coordinate projects to make an Urban Assault 2, this is a dedicated forum for you!
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destronom
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UA2 with Dark GDK Engine

Post by destronom » Wed Jan 25, 2012 10:24 pm

Hello everyone,

I'm currently working on a UA2 Project written with the Dark GDK Engine (it's free :D ). Well and I have already made the Basic Game mecanism like spawning new Vehicles and moving them around in the Map. I'm currently working on a small AI for the Tanks... I've openend a new SourceForge Project (https://sourceforge.net/projects/ua2/) so everyone can contribute :mrgreen: I am looking for some volunteers who want contribute Code, Images, Objects etc... also I need some Testers. I think the first milestone would be Resistance with max. 3 Vehicles with working Map and Hud (and AI maybe).
Suggestions, improvements appreciated.

Working on:
:arrow: Networking, Matchmaking
:arrow: Map
:arrow: Basic AI
:arrow: HUD
:arrow: Squad Manager

ToDo:
:arrow: AI Collisions
:arrow: Bullet Manager

Download the Source Code on Sourceforge.net:
:arrow: Download SVN Client: http://tortoisesvn.net/downloads.html
:arrow: Create new Folder, Right click and select SVN Checkout -> Url of repository is https://ua2.svn.sourceforge.net/svnroot/ua2
To Update SourceCode simply right click on Project Folder and select "Commit"

For creating the Vehicles I'm using Google Sketchup 8 with the DirectX exporter Plugin. When someone is interested creating Vehicles I've got an example in the Attachments. + 2 Sprites for ingame HUD
Attachments
Fox.zip
Vehicle + 2 Sprites
(316.17 KiB) Downloaded 96 times
Last edited by destronom on Wed Nov 21, 2012 9:06 pm, edited 2 times in total.

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Thomas Fredson
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Re: UA2 with Dark GDK Engine

Post by Thomas Fredson » Wed Jan 25, 2012 10:41 pm

If everything goes well for me, I'll be free from july to an unknown time, so if you want, I can try to make sound sprites for the game (I think new ones will change the gaming experience). Just let me know if you're ok!
Last edited by Thomas Fredson on Wed Jan 25, 2012 10:44 pm, edited 1 time in total.
://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png[/img]
://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB2.png[/img]
://i163.photobucket.com/albums/t318/Al-Khabir/UrbanAssaultSig4.gif[/img]

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DeadlyFighter
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Re: UA2 with Dark GDK Engine

Post by DeadlyFighter » Wed Jan 25, 2012 10:42 pm

I'll be willing to play test as long as it won't break my computer somehow.
*Insert witty line here*

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Edward Fox
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Re: UA2 with Dark GDK Engine

Post by Edward Fox » Fri Jan 27, 2012 3:58 pm

Looks like your on your way.

Sorry I cannot offer any substantive support at this time.
]http://i529.photobucket.com/albums/dd33 ... nceUB1.png[/img]

]http://i529.photobucket.com/albums/dd33 ... ensUB2.png[/img]

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edessa
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Re: UA2 with Dark GDK Engine

Post by edessa » Fri Jan 27, 2012 10:51 pm

That would be great. A new UA experience, unfortunatelly Im not a programmer but you got my moral support. Maybe test something. Well I will be following your progress.

edessa
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Re: UA2 with Dark GDK Engine

Post by edessa » Fri Jan 27, 2012 10:51 pm

That would be great. A new UA experience, unfortunatelly Im not a programmer but you got my moral support. Maybe test something. Well I will be following your progress.

Fragger
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Re: UA2 with Dark GDK Engine

Post by Fragger » Sun Feb 05, 2012 6:41 pm

omg man this is perfect.

I like what I see maybe I can offer tips or something

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MarioSDU6/SDU7
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Re: UA2 with Dark GDK Engine

Post by MarioSDU6/SDU7 » Thu Feb 16, 2012 8:14 pm

Sadly I won't have time for help, but if Brachy makes the sprites on july, I'll try to also help him since I have general spriting experience.

And don't give up, if you feel you want to add much more interesting scripts, you can always remake the DarkGDK Engine several times, or if some vital functions can't be added, you can always ask help to everyone to make a 100% custom engine that also contain all basic UA and DarkGDK engine functions. ;)
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rep_movsd
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Re: UA2 with Dark GDK Engine

Post by rep_movsd » Thu Mar 08, 2012 4:44 pm

Hi there,
UA is by far the most enjoyable game I've ever played!
I'm an experienced developer, and I'd love to contribute to this in any way!

i have experience with C++ and Delphi, and X86 assembler, Have worked with OpenGL and QT and various toolkits, Done stuff involving 2d/3d graphics, multimedia, networking, data compression, machine learning, been coding for 23 years now.

Thanks for doing this!! :)

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Brachy UA FREAK
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Re: UA2 with Dark GDK Engine

Post by Brachy UA FREAK » Fri Mar 09, 2012 11:53 am

A cool the first really experienced prog(r)am(m)er.

Welcome aboard.
In the modding section there is a lot of stuff you might be intressted in.
Goldstar has worked on some wireframes ago.
Take a look deep inside the forum, it will pay off for you.
Greetings
brachy, from inside a Mykonian Mothership.
GET YOUR HANDS OFF FROM THAT PARASITE!
Or
I LL QUADDA YOU

://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png
://i529.photobucket.com/albums/dd333/pete_kaboom/X01-Quadda.gif

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