Remake of UA2 in Source Engine?

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MarcOlle
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Re: Remake of UA2 in Source Engine?

Post by MarcOlle » Thu Feb 23, 2012 10:11 pm

I beleive now that this engine is the best one... but we need to wait a little, because it will just be the best to remake UA if the Dota 2 became a complete game, and not a beta... because the idea of the Dota2 is a RTS Action and UA is that, but with FPS units...

So you take the Dota2 base and create the game with the mod to turn it a FPS...
Trying to do a comeback...
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Brachy UA FREAK
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Re: Remake of UA2 in Source Engine?

Post by Brachy UA FREAK » Sat Sep 22, 2012 5:59 pm

Hmm there is already a RTS with the soruce engine it called "Half life 2 wars".

I'm actually quite sure that UA would be possible in source engine, as I have mapped for it.
I don't see any real problems beside the map ; as you have/can interact with it but I'm sure it is possible ot navigate oni t.

And we don't have to create that much scripting stuff.
A lot of stuff is already available without scripting; however it will be mostly a human vs human as the AI is difficult to design I think.

If anyone here is comftable with the engine and the thing of mapping:

Models can be the buildings. They don't have to be highly detailed.
Max view can also be easily ranged via the fog tool.

Asking around a bit in the dev scene if this would be possible.
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