Urban Assault CG
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- Mnosjetz
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Re: Urban Assault CG
i dout that the UA engine can support greatness like that (cant handle it)
but imagine UA but on a New Game Engine (thinking of cryeigine 3, going to be $100 indie game lisence)
but imagine UA but on a New Game Engine (thinking of cryeigine 3, going to be $100 indie game lisence)
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- Darth_Cthulhu
- Turantul 1 (Veteran)
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Re: Urban Assault CG
YES DUDE! YESS!!!!
Animate it!
I have some ideas about it, i'll write 'em soon
Animate it!

I have some ideas about it, i'll write 'em soon
C++ developer. Failed to learn OGRE and worked in gamedev. Alcoholic and chain-smoker.
- Darth_Cthulhu
- Turantul 1 (Veteran)
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Re: Urban Assault CG
My idea is in UA2 there would be mouse aim control in vehicle. Movement is controlled by KB. So I think turret must be able to rotate in Z and Y axis (360 degrees around vehicle left-right and ~45 degrees up-down)
Also there is an idea of let's say "ammo clip". Fox carries 3 missiles. After it fires'em turret stands in default position and missiles are loaded from behind. If you don't understand how I explain I can upload some sort of illustration
And add some sort of optical systems and remote weapons station (Macinegun). You already have one, but on modern tanks they have individual optical systems or stuff
Look at pic below
Also there is an idea of let's say "ammo clip". Fox carries 3 missiles. After it fires'em turret stands in default position and missiles are loaded from behind. If you don't understand how I explain I can upload some sort of illustration

And add some sort of optical systems and remote weapons station (Macinegun). You already have one, but on modern tanks they have individual optical systems or stuff

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C++ developer. Failed to learn OGRE and worked in gamedev. Alcoholic and chain-smoker.
- Roland985
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Re: Urban Assault CG
UA is pretty good by default Jake!
But that is a very interesting proposal Darth, any ideas how this could start?
But that is a very interesting proposal Darth, any ideas how this could start?
- Darth_Cthulhu
- Turantul 1 (Veteran)
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Re: Urban Assault CG
As i said in other topic, it would be possible to describe all features in Wiki
OH, BTW reduce polycount for game model
OH, BTW reduce polycount for game model

C++ developer. Failed to learn OGRE and worked in gamedev. Alcoholic and chain-smoker.
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- Turantul 1 (Veteran)
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Re: Urban Assault CG
hmm. really good idea. i didn't know still UA2 project was on the way.
perhaps we can make HUD like reality.
perhaps we can make HUD like reality.
Re: Urban Assault CG
WOW! Just amazing!!! RadonLabs should assume you as designer for an eventually UA2!!!
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Download it here: http://www.gamefront.com/files/20703518 ... a+Demo.rar

Download it here: http://www.gamefront.com/files/20703518 ... a+Demo.rar

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- Zeppelin
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Re: Urban Assault CG
Too much awesomeness!
Very impressive to me, good job. If you are still working on please post some more of goodies! >:)
Very impressive to me, good job. If you are still working on please post some more of goodies! >:)
Schizophrenic;
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- Firefly
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Re: Urban Assault CG
what is the software do you use to do this?
that's a very good work.
that's a very good work.