New MB for MarioSDU7 Intense mod

Request some UA artwork/screenshots or display yours here.
Post Reply
User avatar
Bronsteijn24K
Turantul 1 (Veteran)
Turantul 1 (Veteran)
Posts: 280
Joined: Tue Jul 29, 2008 11:31 pm
Location: Where there's smoke.......

New MB for MarioSDU7 Intense mod

Post by Bronsteijn24K » Sun Jul 24, 2016 12:48 am

I will be honest I didnt have a lot of hope with this but well I tried my hand with photoshop and made 2 new MB maps for 2 of Marios custom levels for the ghorkov campaign. Would Like some feedback 8-)

"Sulog's Death Steppes"
Image

"Pithole"
Image


Like I said, I tried...
Image

User avatar
CharlotteLabyrinth
Turantul 1 (Veteran)
Turantul 1 (Veteran)
Posts: 357
Joined: Thu Mar 01, 2012 3:00 pm
Location: Schloss Charlottenburg..?

Re: New MB for MarioSDU7 Intense mod

Post by CharlotteLabyrinth » Sun Jul 24, 2016 3:08 pm

It's a really awesome piece of work! 8-)
Especially I like how closely they resemble the original UA MB artstyle for representing terrain and elevation differences.
;----------------------------------------------------------
;
; Vielleicht der niedlichste Hubi, Knuddel.
;
;----------------------------------------------------------

Personal Declaration: I always use different usernames across different websites. Hence if you ever see my username is being used outside of Stoudson Corporation, I absolutely have no affiliation whatsoever with that!

User avatar
Bronsteijn24K
Turantul 1 (Veteran)
Turantul 1 (Veteran)
Posts: 280
Joined: Tue Jul 29, 2008 11:31 pm
Location: Where there's smoke.......

Re: New MB for MarioSDU7 Intense mod

Post by Bronsteijn24K » Sun Jul 24, 2016 4:52 pm

If you wish to use em i can post the .ILB files, they work in game
Image

User avatar
MarioSDU6/SDU7
Slime Lord
Slime Lord
Posts: 424
Joined: Sat Oct 09, 2010 3:12 am
Location: Panama City, Latin America

Re: New MB for MarioSDU7 Intense mod

Post by MarioSDU6/SDU7 » Mon Jul 25, 2016 8:04 am

I do agree with Charlotte, these are indeed faithful to what the terrain on both maps show. ;) I think this still has a lot of hope and future, especially because we could make it took fully faithful to all other maps. ;)

Maybe someday we can also do these maps for the several multiplayer maps I've made, and I've been testing with friends. We could also make brand new MB maps for the edited ones on Multiplayer. :D
Intense Mod progress (it includes tests):
Resistance 100% done
Demo version uncertain fate
New Ghorkov and Taerkasten 100% done

Image
Image
Image

Factions of choice: Resistance, Ghorkovs, Taerkastens

User avatar
Bronsteijn24K
Turantul 1 (Veteran)
Turantul 1 (Veteran)
Posts: 280
Joined: Tue Jul 29, 2008 11:31 pm
Location: Where there's smoke.......

Re: New MB for MarioSDU7 Intense mod

Post by Bronsteijn24K » Thu Jul 28, 2016 4:37 pm

Got another done today, this time for "Up to the Limit"

Image
Image

Ormu
Turantul 1 (Veteran)
Turantul 1 (Veteran)
Posts: 840
Joined: Fri Dec 26, 2008 4:59 pm
Location: Finland

Re: New MB for MarioSDU7 Intense mod

Post by Ormu » Thu Jul 28, 2016 6:43 pm

Really nice work. :) Pithole is especially cool with that dark area on the corner where the pithole is located.
Image
Matthew Lever wrote:Take out Ormus as soon as you see them.
UA community Discord channel: https://discord.gg/7H4dFQH
Not all Ormus are mine. When in doubt, please ask...

Post Reply