VBMP files

For those of us who are curious and like to poke around in the game's data files and scripts as well as glitching. Caters to anything from unit/building stats to level data to telling how to glitch and stories of game errors.
GoldStar611
BlackSect Creator
BlackSect Creator
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Re: VBMP files

Post by GoldStar611 » Mon Jun 20, 2011 2:33 pm

Yes this is normal from what I can understand. I believe that I wrote in the extraction code to automatically flip the bitmap and then write the file but I never really made mention of that anywhere..You just need to flip the bitmap before you save it again and copy the "code" into the BAS file. As for the colors being messed up you will likely need to use another paint program.
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GoldStar611
BlackSect Creator
BlackSect Creator
Posts: 860
Joined: Sun Dec 02, 2007 1:16 am
Location: USA
Contact:

Re: VBMP files

Post by GoldStar611 » Wed Jul 17, 2013 10:03 pm

I wrote a quick windows batch file to ease the pain of extracting and converting the VBMP files

extractall.bat

Code: Select all

for /f %%f in ('dir /b .\SET*') do (
  cd %%f\OBJECTS\
  ..\..\VBMP_extractor.exe SET.BAS
  cd ..\..\
)
pause
and

convertall.bat

Code: Select all

for /f %%f in ('dir /b .\SET*') do (
  cd %%f\OBJECTS\
  for /f %%f in ('dir /b *.ILBM') do ..\..\vbmp-bmp_converter.exe %%f
  cd ..\..\
)
pause
Just have your files arranged like this:
extract&convall.png
extract&convall.png (23.72 KiB) Viewed 811 times

0. (Optional) Download http://files.metropolisdawn.com/persona ... xtures.zip
1. Run ExtractAll.bat
2. Run ConvertAll.bat
3. Then go look in the SET\OBJECTS folder for your VBMP and BMP files
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Edward Fox
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Posts: 354
Joined: Thu May 05, 2011 7:40 pm
Location: Anacortes, Washington

Re: VBMP files

Post by Edward Fox » Thu Jul 18, 2013 2:37 pm

I will have to take a look.
]http://i529.photobucket.com/albums/dd33 ... nceUB1.png[/img]

]http://i529.photobucket.com/albums/dd33 ... ensUB2.png[/img]

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