RELEASE MYKONIAN INVASION DIVISION [MID]

For those of us who are curious and like to poke around in the game's data files and scripts as well as glitching. Caters to anything from unit/building stats to level data to telling how to glitch and stories of game errors.
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Brachy UA FREAK
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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by Brachy UA FREAK » Tue Apr 21, 2015 12:59 pm

Dat bugs :P

Fixed both, thanks
1.02 uploaded:
DL link:
https://www.dropbox.com/s/wok3bne01hbdr ... 02.7z?dl=0
GET YOUR HANDS OFF FROM THAT PARASITE!
Or
I LL QUADDA YOU

://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png
://i529.photobucket.com/albums/dd333/pete_kaboom/X01-Quadda.gif

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CuSToM_94
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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by CuSToM_94 » Thu Apr 23, 2015 3:56 pm

Ormu wrote: How about VBox guest additions?
It's installed with basic 3D support for windows 7. Enabling the experimental feature for Aero interface. although it's unstable it gives an option to crank up the resolution beyond 800x600, But still in software mode and the game looks like this!

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so the easiest thing to do is just have basic 3d support and game on software mode :\
I'm currently using SphinUX OS " a unix -ike system " which is only available as i386 build at this moment, once we have the AMD64 on the next release. I will try that on VMware. since it has superior graphics support
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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by Bronsteijn24K » Sat Apr 25, 2015 4:07 pm

CuSToM_94 wrote:
Ormu wrote: How about VBox guest additions?
It's installed with basic 3D support for windows 7. Enabling the experimental feature for Aero interface. although it's unstable it gives an option to crank up the resolution beyond 800x600, But still in software mode and the game looks like this!

Image

so the easiest thing to do is just have basic 3d support and game on software mode :\
I'm currently using SphinUX OS " a unix -ike system " which is only available as i386 build at this moment, once we have the AMD64 on the next release. I will try that on VMware. since it has superior graphics support
9/10*

"Would still play"


BTW Brachy im currently in the process of making the Black sect visible in your mod. :mrgreen:

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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by Brachy UA FREAK » Sat Apr 25, 2015 10:20 pm

Ha thats funny :P
i can't even rember what that map is you pictured xD :P :/
GET YOUR HANDS OFF FROM THAT PARASITE!
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://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png
://i529.photobucket.com/albums/dd333/pete_kaboom/X01-Quadda.gif

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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by Bronsteijn24K » Sat Apr 25, 2015 10:47 pm

Brachy UA FREAK wrote:Ha thats funny :P
i can't even rember what that map is you pictured xD :P :/
I belive its L2121 aka "Drak" from the original game
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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by Brachy UA FREAK » Sun Apr 26, 2015 8:31 am

Ah that map :D, it took quite long to develop. I was never really happy with the AI's stupidity ;)
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://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png
://i529.photobucket.com/albums/dd333/pete_kaboom/X01-Quadda.gif

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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by CuSToM_94 » Mon Apr 27, 2015 5:32 pm

Weren't those black sects intended to be invisible on the map? It will be like any other faction that way. I'm kinda against this idea. but whatever, it's up to the player :D
About that map is surely Drak. Finishing the Ghorkoves at first should give you the ability to make some quaddas for those black sects. I think there is a tech upgrade for the 3PPS, so grab it to build some power stations and, Use the scout to fool that stupid AI and let the quadda do their job :D .. kill the black sect in the right side as it holds the flaks and defensive units.. and don't forget That BOMB, I was very late killing Taer and Resis that I had to rely on that damn BOMB ! . Tell us if you got that 225% armor for the scout !
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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by Bronsteijn24K » Thu Apr 30, 2015 2:24 am

I got the 255% armor and i was like WTF!? SO next mission i made loads of em and sent em to enemy bases to keep em distracted then let my quaddas do the rest. WAS SO FUNNY
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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by Brachy UA FREAK » Thu Apr 30, 2015 8:58 am

WTf is that 255% armor ...
what mapu got it?
pls revers it to like 5-10% :P
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://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png
://i529.photobucket.com/albums/dd333/pete_kaboom/X01-Quadda.gif

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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by Bronsteijn24K » Thu Apr 30, 2015 4:36 pm

lol Brachy, L2121 gives us a radar upgrade for the myko Radar, but it also gives it 255% armor so every time it got hit it got healed instead XD
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