RELEASE MYKONIAN INVASION DIVISION [MID]

For those of us who are curious and like to poke around in the game's data files and scripts as well as glitching. Caters to anything from unit/building stats to level data to telling how to glitch and stories of game errors.
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Brachy UA FREAK
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RELEASE MYKONIAN INVASION DIVISION [MID]

Post by Brachy UA FREAK » Sat Apr 11, 2015 9:39 am

Finally it is here, Version 1.03
7 years of on and off developement
https://www.dropbox.com/s/35r1oxzbcwgq1 ... 3.zip?dl=0

Mykonian Invasion Division.
Expierence the battle of the 7th battery from a different perspective.

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When there is hope for mankind, there is one Mykonian mothership that is on the frontline, eradicating that hope and get finally rid of those vermin that halted the Mykonian forces for far too long.

Now it is the time after long buggy horrible boring extremly awesome modding to finally relase the probably most awaited mod for UA.

Install Instructions:
Make a save of of Ua, in case smething like a Alien invasion happens.
Copy all files into the UA folder.
The UA_xp.exe should be copied in the oflder and the additional parameter should be the myko env ( look into the Readmefolder )

To be honest, I'm not sure if this works as intented as I am not that familair with making indipendent mods and such. But im pretty sure some handsome forums person can find a way, or tell me how to do it.


https://www.dropbox.com/s/35r1oxzbcwgq1 ... 3.zip?dl=0

Be ready to get crushed by far superior AI, less energy and a crippled remains of the once powerful Mykonians and lead them to the end that they intented in the first place.

Go download it now and play it like there is a tomorrow for the Mykonians.
https://www.dropbox.com/s/35r1oxzbcwgq1 ... 3.zip?dl=0
Last edited by Brachy UA FREAK on Fri May 01, 2015 10:07 am, edited 3 times in total.
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://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png
://i529.photobucket.com/albums/dd333/pete_kaboom/X01-Quadda.gif

Myko Mod [MID] back alive after long hiatus!

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CuSToM_94
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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by CuSToM_94 » Sat Apr 11, 2015 1:47 pm

FINALLY !!!!

This should be interesting :D
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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by LloydJara » Sat Apr 11, 2015 2:11 pm

All the people here waited so long for this.Finally you released it.
I wont play it for now as i need to use my time to develop my Mod.
UA Frontier: The Return of The Resistance Mod - Currently on Hiatus
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Slow but Deadly.. We are the Taerkastens

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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by CuSToM_94 » Sat Apr 11, 2015 10:43 pm

I tried the first few levels. NOT EASY AT ALL !!
I had some troubles running the game. probably because of a configuration of mine. anyway, I replaced the original game files with the mod. the sets and icons were not great. so I used Mario's sets instead. and replaced the audio files too :D
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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by CharlotteLabyrinth » Sun Apr 12, 2015 6:08 am

Now it is finally here, the first genuine Mykonian mod! :evil:

Join the MID and spread the intergalactic imperialism! :twisted:
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; Vielleicht der niedlichste Hubi, Knuddel.
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Personal Declaration: I always use different usernames across different websites. Hence if you ever see my username is being used outside of Stoudson Corporation, I absolutely have no affiliation whatsoever with that!

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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by Brachy UA FREAK » Sun Apr 12, 2015 8:18 am

Well at least it seems to work, somehow :P

glad oyu guys are still kinda alive for my mod
for the forums its miracolous 4 peopel answer iwthin a day :mrgreen:
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://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png
://i529.photobucket.com/albums/dd333/pete_kaboom/X01-Quadda.gif

Myko Mod [MID] back alive after long hiatus!

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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by CuSToM_94 » Sun Apr 12, 2015 4:45 pm

There is some problems though. The not all the maps occur. I got tech upgrades for Quadda, Which I don't have till now, and for the Crusher too. !
I had to manually edit the my save to show the map where I get the radar !
It requires a bit of tweaking in my opinion
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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by Brachy UA FREAK » Mon Apr 13, 2015 3:10 pm

That's strange. You sure your get marios stuff into MID did not cause this? or a new savegame?
GET YOUR HANDS OFF FROM THAT PARASITE!
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://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png
://i529.photobucket.com/albums/dd333/pete_kaboom/X01-Quadda.gif

Myko Mod [MID] back alive after long hiatus!

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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by CuSToM_94 » Mon Apr 13, 2015 3:42 pm

I actually made a new save, and getting mario's stuff is not the problem. I actually kept everything as it is after some inspection and I changed H_FINDER.Lib in Fonts directory. The units icons weren't clear. and I don't know the cause of this. but replacing the file mentioned makes a bit better. Although some units have strange icons like "cysus if I'm correct" which is shown as a radar station icon.

I'll try again with the original save and see what I get.

P.S.
I Actually got the game working besides the original Game, But I had to rename the Save Folder to "MID 6DU" for the game to work. I'll try to progress and see what happens. Here are some screenshots of the H_Finder.lib problem. I have to mention that I can only play the game on software mode in Virtualbox Machine. maybe this have something to do with the problem. We need some other players to test this"

Image

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Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Post by CuSToM_94 » Mon Apr 13, 2015 8:43 pm

And using the original Save didn't solve the problem .. I still have to manually edit user.txt
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