A smart player is an alive player.

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FoxDriver
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Re: A smart player is an alive player.

Post by FoxDriver » Sat Sep 13, 2008 7:06 pm

how often do we fans actually play each other?

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Re: A smart player is an alive player.

Post by Alfa » Thu Sep 18, 2008 11:57 am

Don't know, actually. Never gamed online with anyone here.
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Re: A smart player is an alive player.

Post by Nothing But Leonids » Thu Oct 16, 2008 11:45 pm

Pretending that I have 50% of the energy I actually have is always a certain way that I will always have at least 50% incase I get into trouble.

Tip: If you are defensless with units attacking, beam to the corners of the sector your power station is on repeatedly for a longer life. Of course if you have a secondary powerstation, beam there.

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Re: A smart player is an alive player.

Post by Brachy UA FREAK » Mon Nov 10, 2008 3:03 pm

i guess i can say i am one of the best players...
1 if u can build powerstations make the weak one on some other places where he won´t search .. (big city, corners,open-field)
if u get 40% and u have 3 4point PWRSTN(power station) than destroy or damage them u will see u gain more % because the PWRSTN has less points ,3 as an example. So you need less sectors. so you gain more energy.

Try to cap sectors by BOT with aggressive level 4 and give a sector order. Good vehicles are: Falcons, YING, airstick,hetzel-> u have much sectors.
The follow again is you can get more power stations.

If there are somewhere Techcenters, send a group of vehicles to save DIRECT on the sector. Good combos as tears example: 3 Tanks (LEOS[good when u beam there because of no walk way]), Scout (for see what they are doing. Hetzel or serp or phantom.
An alternative is to keep the tech sectors with spam units at aggressive "2". The will fly direct without attacking units at the way.[ Example: 1 serp every 30 seconds to the techs. so you make sure he can´t hold it :D]

BUILD MORE THAN 1 SCOUT or Radar. Good players like fra and me like to permaattack. That good idea but what if u send leos and there are marauder comin? The resi player saw you. next point.
TAKE OUT RADARS SCOUT and lone flaks.

So you get three points: SEEING, SAVING , SECTORS.
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Re: A smart player is an alive player.

Post by Yakamaru » Wed Dec 03, 2008 1:00 am

Building powerstations as waypoints and to guard an area is also a good way to limit the area your opponent can use. Setting up flak stations and radar towers is a good way of defending the power station and/or radar tower.

Always keep a small squad of units close to your host station at all times. This is to ensure you got atleast some defenses if you were to be attacked. This may vary alot, but a suggestion would be to keep atleast 5-15 units of one kind close to your host station, or a mix of units.

If you see a radar station or a scout, take it out! There is nothing like having your opponents go blindfolded around your base. :twisted:

Always try to keep your powerstations energy output maxed out.
There exist 10 different types of people in this world. Those who understand binary, and those who don't.
Stupidity is at large!
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Re: A smart player is an alive player.

Post by Brachy UA FREAK » Wed Dec 03, 2008 5:31 pm

i already said it with the radar and vehicles are only usfull to cap :P
beam away if u get attacked :P or build a squad near u
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Re: A smart player is an alive player.

Post by imranies » Sat Oct 03, 2009 12:28 am

My personal favorite is to create a horde of cheap units (eg. firefly) and then let them swarms the enemy's base. while they're buzy dealing with the pesky attacks, my sniper (rhino) will work behind the scenes and take out their power stations, radar stations, flak stations, or simply the host station ;p

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Re: A smart player is an alive player.

Post by Brachy UA FREAK » Sat Oct 03, 2009 9:47 am

or just spam tigers :P or jaguars ^^
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Re: A smart player is an alive player.

Post by imranies » Sun Oct 04, 2009 1:41 am

wow...those are expensive units ;p

although its tough fighting in multiplayer if we only got limited type of units to create ;P have u tried fighting in "airfight" map? its a level that only air units are allowed. sure is tough ;P

I wanna ask...what is your strategy for a short time fight? i mean a fight where you want to kill your opponent as quick as possible. from my exp, the best way is to destroy all of their power stations, until they got none left. from what i can see, it seems that our weapon's damage is significantly reduced when we attack a host station..right?

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Re: A smart player is an alive player.

Post by Brachy UA FREAK » Sun Oct 04, 2009 11:07 am

depends on units some units have 0.4 modifier for host dmg but 1.5 modifier for air vehicles and yes i played nearly every map more than 2 times vs humans :P

airfight as resistacne is dumb because lawnmower are a bit stupid to kill a HS :P
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