A Modding Tutorial

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Inner Loop
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Re: A Modding Tutorial

Post by Inner Loop » Mon Nov 08, 2010 6:22 pm

I'm thrusting Thomas Fredson on this atm, but you can all go ahead and give it a shot if you like, I'm sure there are more UA players that want these types of maps tbh. I'd actually like more custom maps like that, so if people are personally willing to bring them to life by themselves, then why the heck not? UA needs more custom maps in general, just like this forum needs more members for example!

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Re: A Modding Tutorial

Post by superbob1998 » Mon Nov 08, 2010 9:40 pm

Inner Loop wrote:just like this forum needs more members for example!
Well sometimes, we average 2 or 3 a week, only on the good weeks. ;)


We still get about 1 new member a week.
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://i1221.photobucket.com/albums/dd472/superbob1998/GhorkovBanner.jpg[/img]
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Thomas Fredson
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Re: A Modding Tutorial

Post by Thomas Fredson » Tue Nov 09, 2010 9:43 pm

Sorry 'Loop you'll have to wait to a little bit more, I've got lots of things to make ok before the end of the week, but I'll sure take a look this weekend!
://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png[/img]
://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB2.png[/img]
://i163.photobucket.com/albums/t318/Al-Khabir/UrbanAssaultSig4.gif[/img]

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Inner Loop
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Re: A Modding Tutorial

Post by Inner Loop » Wed Nov 10, 2010 7:44 am

Thomas Fredson wrote:Sorry 'Loop you'll have to wait to a little bit more, I've got lots of things to make ok before the end of the week, but I'll sure take a look this weekend!
No problem man, I'm trusting you on this, you can take your time, I need to re-install UA anyway before I can test your map.

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Edward Fox
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Re: A Modding Tutorial

Post by Edward Fox » Thu May 12, 2011 4:24 pm

Ormu wrote:
garry's waffle wrote:As far as I know there are one thing exist called UA level compiler but I failed to use it.

It only takes 42 x 31 size and can't make an original building sector(which do nothing like flak or power station.) on it.

It isn't official program, made by someone supposed to be famous in UA fanbase.
There are currently 3 level editing tools made by members of the UA community. They all are somewhat incomplete though. If I only had decent programming skills I would really make one... but my programming experience mainly consists of making ASCII-graphic games for TI calculators so... :P

1. Random level generator which, as the name implies, creates one or more random levels. It works well, has many options and might be handy if you need a bunch of multiplayer levels or something but it's not very useful for making high-quality levels for single player campaigns as those levels aren't usually very "random".

2. Typ_map designer which helps you to create the typ_map section of the level. It's quite useful as designing the typ_map is probably the hardest part of level making. However, it seems that it doesn't support all model sets.

3. UA Level Compiler (UALC) which is the most versatile level editor so far. But as it's an alpha version, it lacks many important features, as you said.
Where are these?
]http://i529.photobucket.com/albums/dd33 ... nceUB1.png[/img]

]http://i529.photobucket.com/albums/dd33 ... ensUB2.png[/img]

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Re: A Modding Tutorial

Post by Ormu » Fri May 13, 2011 3:34 pm

Edward Fox wrote: Where are these?
Look at http://files.metropolisdawn.com -> Modder tools directory.
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Re: A Modding Tutorial

Post by Edward Fox » Fri May 13, 2011 5:14 pm

Thanks.

I completely forgot to look in there.
]http://i529.photobucket.com/albums/dd33 ... nceUB1.png[/img]

]http://i529.photobucket.com/albums/dd33 ... ensUB2.png[/img]

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Re: A Modding Tutorial

Post by Brachy UA FREAK » Mon May 16, 2011 12:01 pm

ok, i can do your map and i am really sad that noone remebered O Y ME, mario and me :/
so
you want a map with all factions( i won't add drones, they are silly...)
where ugprades add random stuff to your random units...
opponents have random units too ? or should the be hard ot kill??

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://i529.photobucket.com/albums/dd333/pete_kaboom/MykoniansUB1.png
://i529.photobucket.com/albums/dd333/pete_kaboom/X01-Quadda.gif

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