Simple Vehicle Mod

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Ormu
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Re: Simple Vehicle Mod

Post by Ormu » Sat Jul 09, 2011 2:08 pm

Edward Fox wrote:
To Ormu: I have the user.txt. How should I get it to you?
Attach it to this thread (see the "Upload Attachment" tab below the reply form).
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Edward Fox
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Re: Simple Vehicle Mod

Post by Edward Fox » Sat Jul 09, 2011 2:33 pm

Ormu wrote:
Attach it to this thread (see the "Upload Attachment" tab below the reply form).
I should have thought of that
Attachments
user.txt
(92.37 KiB) Downloaded 68 times
]http://i529.photobucket.com/albums/dd33 ... nceUB1.png[/img]

]http://i529.photobucket.com/albums/dd33 ... ensUB2.png[/img]

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Ormu
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Re: Simple Vehicle Mod

Post by Ormu » Sat Jul 09, 2011 5:12 pm

I forgot to ask whether you want Resistance buildings enabled or not so I made two files, one with vehicles only and the other with buildings too.

Replace the original user.txt of the save that you want to modify with one of these. Note that the file name must be user.txt
Attachments
user_nobuildings.txt
user.txt without buildings. Must be renamed to user.txt
(92.63 KiB) Downloaded 74 times
user.txt
Modified user.txt with buildings
(92.68 KiB) Downloaded 107 times
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Matthew Lever wrote:Take out Ormus as soon as you see them.
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Edward Fox
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Re: Simple Vehicle Mod

Post by Edward Fox » Sun Jul 10, 2011 12:05 pm

Thank you very much.
]http://i529.photobucket.com/albums/dd33 ... nceUB1.png[/img]

]http://i529.photobucket.com/albums/dd33 ... ensUB2.png[/img]

I have accepted Jesus Christ as my personal savior. If you have too and you aren't afraid to say it, copy and paste this into your signature.

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Edward Fox
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Re: Simple Vehicle Mod

Post by Edward Fox » Mon Jul 11, 2011 3:28 pm

By the way, I suggest downloading these text files. I is quite enjoyable having the entire Resistance arsenal at your disposal from the beginning. The decreased difficulty affords more time to explore the map and try different strategies.
]http://i529.photobucket.com/albums/dd33 ... nceUB1.png[/img]

]http://i529.photobucket.com/albums/dd33 ... ensUB2.png[/img]

I have accepted Jesus Christ as my personal savior. If you have too and you aren't afraid to say it, copy and paste this into your signature.

Ormu
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Re: Simple Vehicle Mod

Post by Ormu » Tue Jul 12, 2011 9:41 am

Note to everyone: These files might change your keyboard configuration if you use different keyboard settings than Edward Fox.
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Matthew Lever wrote:Take out Ormus as soon as you see them.
UA community Discord channel: https://discord.gg/7H4dFQH
Not all Ormus are mine. When in doubt, please ask...

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Edward Fox
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Re: Simple Vehicle Mod

Post by Edward Fox » Fri Nov 11, 2011 1:05 am

I'm going to say thanks again for these files.

Has anybody else given them a try?
]http://i529.photobucket.com/albums/dd33 ... nceUB1.png[/img]

]http://i529.photobucket.com/albums/dd33 ... ensUB2.png[/img]

I have accepted Jesus Christ as my personal savior. If you have too and you aren't afraid to say it, copy and paste this into your signature.

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MarioSDU6/SDU7
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Re: Simple Vehicle Mod

Post by MarioSDU6/SDU7 » Sat Nov 12, 2011 8:54 pm

Edward Fox wrote:I'm going to say thanks again for these files.

Has anybody else given them a try?
I haven't tried it yet. And that's because I found another way to make your Resistance vehicles available.

From the "Ghor" file on Scripts folder:

Code: Select all

	enable		=	6		; BASIS-VEHICLE
That's an example, and the only thing you have to do is to copy and paste the "enable = X" thing into all vehicles you want available for the Resistance. Just change the "enable = 6" by "enable = 1", and finally try it to see how it works for you.
Intense Mod progress (it includes tests):
Resistance 100% done
Demo version uncertain fate
New Ghorkov and Taerkasten 100% done

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Factions of choice: Resistance, Ghorkovs, Taerkastens

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