Community-made UA campaigns/mods listed here

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Edward Fox
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Re: Community-made UA campaigns/mods listed here

Post by Edward Fox » Fri Jun 24, 2011 4:55 pm

Could we indicate what faction the mods are for?

I realize that most are fairly obvious.
]http://i529.photobucket.com/albums/dd33 ... nceUB1.png[/img]

]http://i529.photobucket.com/albums/dd33 ... ensUB2.png[/img]

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Re: Community-made UA campaigns/mods listed here

Post by MarcOlle » Fri Jun 24, 2011 5:12 pm

Just to update the post: Kyternesian Uprising MOD by Bronsteijn24K is missing
Trying to do a comeback...
://i529.photobucket.com/albums/dd333/pete_kaboom/SulgogarsUB2.png[/img]
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Re: Community-made UA campaigns/mods listed here

Post by Ormu » Fri Jul 29, 2011 8:56 pm

Played and added Sectlord's Sulgogar campaign and done some changes.


Edward Fox: I added the faction information for each mod, is this what you meant?
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Re: Community-made UA campaigns/mods listed here

Post by Ormu » Wed Aug 10, 2011 4:53 pm

Added Urbanrace6's Ghorkov campaign.
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Re: Community-made UA campaigns/mods listed here

Post by Fra6160 » Wed Aug 24, 2011 2:29 pm

If you want, you can add the demo version of my mod at the list: The Fall of SDU. There are 10 levels. You play as The Resistance.
THE FALL OF SDU MOD WORKS IN PROGRESS (16%) - STOPPED - ABANDONED

Download it here: http://www.gamefront.com/files/20703518 ... a+Demo.rar


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Re: Community-made UA campaigns/mods listed here

Post by Ormu » Tue Sep 13, 2011 5:29 pm

Played and added O Y ME's Sulgogar campaign and Masket's Drone campaign. :P Also added the official UA demo.
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Re: Community-made UA campaigns/mods listed here

Post by GoldStar611 » Wed Sep 14, 2011 4:57 am

I would like to make a correction to the first post. I don't think the training missions are the same in the demo as in the full version. But its been a very long time since I ran the demo
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Re: Community-made UA campaigns/mods listed here

Post by Ormu » Wed Sep 14, 2011 6:56 pm

GoldStar611 wrote:I would like to make a correction to the first post. I don't think the training missions are the same in the demo as in the full version. But its been a very long time since I ran the demo
Hm, maybe... At least training level 2 should be different. I haven't played the demo for a long time either...
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Re: Community-made UA campaigns/mods listed here

Post by Ormu » Mon Sep 26, 2011 8:04 pm

Added Fall of SDU demo.
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Re: Community-made UA campaigns/mods listed here

Post by Ormu » Thu Oct 27, 2011 4:17 pm

Replayed Urbanrace6's Myko campaign.

Only these levels work, others are unmodified and will cause problems if you accidentally enter them so it's recommended to delete them.

Code: Select all

1  Hyde Park
2  Virgin Steel
3  Skull alley
4  Checker board
5  Surprise
10 Labyrinth
11 Dark valley
12 Fort Grenada
15 Parasite City
20 Hard thing 
21 Drak
22 Pedestal mountain
23 Taerkastik
26 Training 2
30 No-man's land
31 Hurz
32 Great confusion
34 Two Hills
40 Moonlight city
53 Sulog's rising
60 Mykophobia
70 Desert of madness
74 Mission possible
75 Looooooong way (aka "The Forts")

total 24
If you want to use your units with their correct names edit language.dll and change these:

Code: Select all

Weasel -> Air Prism (1)
Jaguar -> Quadda (2)
Tiger -> Hourglass (3)
Falcon -> Static (4)
Marauder -> Radar (5)
Wasp -> Ground Cube (6)
Warhammer -> Air Stick (7)
Scout -> Bomber (9)
Rock Sled -> Super Cube (11)
Rhino -> Hyper Cube (12)

...

Hourglass -> Weasel (63)
Quadda -> Jaguar (64)
Air Prism -> TIger (65)
Static -> Falcon (66)
Radar -> Marauder (67)
Ground Cube -> Wasp (68)
Air Stick -> Warhammer (69)
Bomber -> Scout (70)
It's also recommended to edit Feinde.scr and change these names if you don't want to use the beta names:

Code: Select all

168: Knuddel -> Firefly
169: Budjonov -> Rock Sled
234: Pico -> Rhino
Levels 53 (Sulog's rising) and 74 (Mission possible) are inaccessible so you have to add them to the beam gate section of at least one level or edit user.txt to access them. Level 15 (Parasite City) is accessible after 74.

Some weapons don't have correct sounds (Air Stick and Myko Bomber at least). Edit ssnd.scr if you want to fix them.
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Matthew Lever wrote:Take out Ormus as soon as you see them.
UA community Discord channel: https://discord.gg/7H4dFQH
Not all Ormus are mine. When in doubt, please ask...

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