Credits for information: Urban Assault developers
To display a credits screen, hold right mouse button in the main menu and type "amok" (without quotes). A sound is played and a screen showing a message from the developers appears. Screenshots
see: http://forums.metropolisdawn.com/viewto ... =13&t=1582
UA contains an internal screenshot recorder. To enable screenshot keys and possible other extra keys, open world.ini (located in /data/ or in the active env directory if ua_xp is used with custom env path, or even in the active data directory - I don't know the search order of this file). Find the begin_misc section, usually located in the beginning of the file, and put this line under that section:
A directory named "snaps" must be present in the active env directory to take screenshots. The official Ghorkov and Taerkasten expansions have this option enabled by default.
Code: Select all
easy_cheat_keys = 1
To take a screenshot, press * on the numpad.
To start recording a sequence of screenshots, press / on the numpad. This may work faster in software rendering mode.
The screenshots are saved in PPM format if hardware rendering is used and in PCX format if software rendering is used. XnView can open and convert both formats.
Note that the screenshots should be moved out of the snaps directory before restarting UA, because the screenshot counter seems to reset when UA is closed. This causes the old screenshots to get overwritten.
Credits for information: Zidane
first post about replays: http://forums.metropolisdawn.com/viewto ... 718#p16717
how to play them: http://forums.metropolisdawn.com/viewto ... 762#p16762
To start and stop recording a replay, hold down right mouse button and press the minus key (-)
Replays are saved into /env/snaps/. Make sure that this folder exists when you want to record replays. The file name is m****.raw. Sometimes these files are saved when taking screenshots. It's not known (fixme!) why.
To play a replay file, rename it to demo****.raw, start the game and wait 200 seconds. It should start automatically.
Zidane wrote:Rename your m****.raw into demo***.raw and wait 200 sec on title screen.
Space/Escape - exit
UP/DOWN/LEFT/RIGHT/A/Z and mouse(after right click) for camera manipulations.
Right mouse button + F9 - additional info
S - pause
P - resume play
R - go to first frame
b/n -/+ 1 frame
v/m -/+ 10 frames
Yeah, UA has demo player
Debug and demo levels
see this, for example: http://forums.metropolisdawn.com/viewto ... f=23&t=201
Make backup(s) of your save(s) before doing this. Entering these levels might change your saved game state.
There are two extra levels included in the game. To access them, go to the save folder and choose a save you want to edit.
Inside that save folder, open the file named user.txt and find the sections that start with "begin_levelstatus 98" and "begin_levelstatus 99". Change the status of these levels to 2.
Start the game and load that particular save. Two extra levels should appear in the top left corner.
The demo level resembles Hyde Park and First Blood (the 3rd level in the UA demo) but you have much more energy. The debug level resembles Sturmfront (the last level of UA demo) to some extent, and it was probably created for vehicle testing purposes. You can use other factions' vehicles there, as well as the Evilfurz.