Search found 400 matches

by CharlotteLabyrinth
Wed Sep 20, 2017 4:08 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 273
Views: 18384

Re: UA:Source

Praise the Zidane! The grand debugging master of the cyclometric functions failures! (It is truly interesting to know they are practically utilised in the algorithms for calculating the direction vectors for AI. :mrgreen: ) Wait, is that bug present in original UA? I think I may have noticed it too....
by CharlotteLabyrinth
Wed Sep 20, 2017 4:03 pm
Forum: Urban Assault General
Topic: Probably heli fix
Replies: 17
Views: 2295

Re: Probably heli fix

Brachy! Good to see you again. ^^ Yes, as you may already know, there was a primitive helicopter patch that changed the physical properties of several helicopters identical to the Hornet; which unfortunately became too widespread amongst the community. :( Therefore, I once made a thread to alert peo...
by CharlotteLabyrinth
Wed Aug 30, 2017 5:17 pm
Forum: Old UA 2 Projects
Topic: UA 2 Test Level Screenshots first draft
Replies: 7
Views: 855

Re: UA 2 Test Level Screenshots first draft

This is a very nice-looking demonstration level! But... if I may share my humble opinion, my perspective coincides heavily with Mr Sukhoi35. I consider the gloomy dark, and sinisterly desolate post-apocalyptic atmospheres of UA are what truly constitute the quintessence of the title Urban Assault. H...
by CharlotteLabyrinth
Fri Aug 25, 2017 3:52 pm
Forum: Modding, Game Data, & Glitches
Topic: Building a Set.BAS compiler
Replies: 9
Views: 1743

Re: Building a Set.BAS compiler

This is an amazing tool, GoldStar! Guess I won't have to solely rely on hex editors anymore... :P My summer holidays are nearly over and I've been rather busy dealing with my new postgraduate university courses and offers (since I obtained my integrated master's degree), but I'm keep visiting the fo...
by CharlotteLabyrinth
Fri Aug 25, 2017 3:48 pm
Forum: Modding, Game Data, & Glitches
Topic: Questions
Replies: 56
Views: 2585

Re: Questions

Hey guys,i got a new question. How can i edit the vehicle icons for the tutorial hoststation in the minimap (compass) I mean by that how can i make heli,tanks,planes,scout icons for it like the other host stations. Hello. In order to edit the icons for faction 7 (Drones), you will have to modify th...
by CharlotteLabyrinth
Tue Aug 08, 2017 4:32 pm
Forum: Modding, Game Data, & Glitches
Topic: New sector screenshots (and how to create them yourself)
Replies: 5
Views: 282

Re: New sector screenshots (and how to create them yourself)

Great discovery, Ormu! I still haven't explored the beta files extensively yet for the time being. But it seems they are indeed a gold mine of unreleased UA resources. It never ceases to amaze me how TerraTools had managed to produce all these comprehensive and handy tools for UA. In fact, so much t...
by CharlotteLabyrinth
Fri Aug 04, 2017 6:03 pm
Forum: Ideas, Suggestions, and Requests
Topic: Please Re-open MD FTP
Replies: 4
Views: 436

Re: Please Re-open MD FTP

Hello TeuZzZ, The full access to Metropolis Dawn FTP is currently limited due to security reasons. However, users that do not belong to 'FileAdmins' group can still upload (large) files into 'INCOMING' directory (which is public domain) via connecting through the FTP client software (FileZilla). Ple...
by CharlotteLabyrinth
Thu Aug 03, 2017 5:40 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 273
Views: 18384

Re: UA:Source

This is very exquisite Zidane! Outstanding work as always! The new rendering with translucent polygons works very smooth and natural. I played around a little and so far there was no prominent graphical glitch found. Also thank you for increasing the explosion GFX limit as well. Whilst there still s...
by CharlotteLabyrinth
Tue Aug 01, 2017 7:08 pm
Forum: Modding, Game Data, & Glitches
Topic: SEN2 Functionality Revealed
Replies: 6
Views: 419

Re: SEN2 Functionality Revealed

size_t NC_STACK_skeleton::skeleton_func132(skeleton_arg_132 *arg) { UAskeleton::Data *sklt = this->stack__skeleton.data; int result = 1; if ( sklt->SEN_NUM ) { if ( sklt->SEN_NUM < (sklt->POO_NUM / 4) ) result = TransformVertexes(arg, sklt->SEN, sklt->tformedVertex, sklt->SEN_NUM); } if ( result ) ...
by CharlotteLabyrinth
Tue Aug 01, 2017 7:04 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 273
Views: 18384

Re: UA:Source

Oh and one more thing, it seems the rendering limit for explosion effects remains unchanged. For the record, UA has a slide bar for adjusting the numbers of explosive GFX displayed in the game's options (default max is 16). Although it is not a problem for now. I noticed the same thing, i hope zida...