Search found 892 matches

by GoldStar611
Fri Apr 13, 2018 1:56 pm
Forum: Friendly Games
Topic: [2018] NEW Multiplayer Gameranger Thread
Replies: 4
Views: 152

Re: [2018] NEW Multiplayer Gameranger Thread

You know, another alternative is to create "version2" levels and keep the original levels without direct modification. Then you have more choice and more compatibility with players
by GoldStar611
Wed Apr 11, 2018 3:11 am
Forum: Friendly Games
Topic: [2018] NEW Multiplayer Gameranger Thread
Replies: 4
Views: 152

Re: [2018] NEW Multiplayer Gameranger Thread

Hi Lloyd, Thanks for adding this thread to the forum (I saw the conversations on discord some weeks ago when I was active last). Here's my thoughts: Vanilla is *great* because it requires the least amount of changes (in theory) for everyone -- especially new players of UA. Vanilla is *great* because...
by GoldStar611
Sat Mar 31, 2018 3:30 am
Forum: General Chat
Topic: This place still exists. That's amazing.
Replies: 4
Views: 178

Re: This place still exists. That's amazing.

Hi tigerhawk, we have some (very basic) working blender scripts to import/export models. If I remember correctly, you did some rhino 3d back in the day. Thanks for coming back to drop us a line :)
by GoldStar611
Wed Mar 14, 2018 2:05 am
Forum: Modding, Game Data, & Glitches
Topic: 4th Host Station Energy Battery
Replies: 1
Views: 163

Re: 4th Host Station Energy Battery

I bet the 4th battery can be found in VSS souce code history
by GoldStar611
Sun Mar 11, 2018 9:18 pm
Forum: Urban Assault General
Topic: Is there a recent guide for getting UA to run on modern operating systems?
Replies: 3
Views: 223

Re: Is there a recent guide for getting UA to run on modern operating systems?

I will also add that installing to C:/Program Files or C:/Program Files (x86) will create problems and prevent the game from running.
by GoldStar611
Tue Feb 20, 2018 12:50 am
Forum: Modding, Game Data, & Glitches
Topic: AI Energy System Mechanisms
Replies: 5
Views: 240

Re: AI Energy System Mechanisms

This is bad for AI! actually, if we had a nice way to change this value (perhaps Zidane's UA_Source) it could make "intense" mods even more challenging. I guess the developers thought the AI was too good and they needed to handicap it somehow. Were you able to utilize Zidanes work for this research ...
by GoldStar611
Thu Feb 15, 2018 6:17 am
Forum: General Chat
Topic: Questioning of my ideas
Replies: 4
Views: 344

Re: Questioning of my ideas

1) I believe this is real life emulation where a tank has more ability to move it's turrets but on a plane, the guns are in a fixed position. 2) this was possible a long time ago by configuring the "point of view hat" differently in the microsoft sidewinder joystick settings. 3) those was a big prob...
by GoldStar611
Wed Feb 14, 2018 3:29 am
Forum: Modding, Game Data, & Glitches
Topic: Stand Alone Model Viewer
Replies: 13
Views: 620

Re: Stand Alone Model Viewer

I have not tried parsing OTL2 sections yet, I'd like to clean up the rendering code a little more then expand
by GoldStar611
Tue Feb 13, 2018 4:47 am
Forum: Modding, Game Data, & Glitches
Topic: Stand Alone Model Viewer
Replies: 13
Views: 620

Re: Stand Alone Model Viewer

A little more progress. . .

Missing elements in image are due to animations (I believe)

Image
by GoldStar611
Thu Feb 08, 2018 4:56 am
Forum: Modding, Game Data, & Glitches
Topic: Stand Alone Model Viewer
Replies: 13
Views: 620

Re: Stand Alone Model Viewer

Thanks Charlotte, I really want to get a few easy to use features published but I also struggle with time. I wanted to make a quick texture mod video and was disgusted with how much hex editing was involved so Im going to also add a VBMP replace feature first. http://files.metropolisdawn.com/persona...