Search found 892 matches
- Fri Apr 13, 2018 1:56 pm
- Forum: Friendly Games
- Topic: [2018] NEW Multiplayer Gameranger Thread
- Replies: 3
- Views: 136
Re: [2018] NEW Multiplayer Gameranger Thread
You know, another alternative is to create "version2" levels and keep the original levels without direct modification. Then you have more choice and more compatibility with players
- Wed Apr 11, 2018 3:11 am
- Forum: Friendly Games
- Topic: [2018] NEW Multiplayer Gameranger Thread
- Replies: 3
- Views: 136
Re: [2018] NEW Multiplayer Gameranger Thread
Hi Lloyd, Thanks for adding this thread to the forum (I saw the conversations on discord some weeks ago when I was active last). Here's my thoughts: Vanilla is *great* because it requires the least amount of changes (in theory) for everyone -- especially new players of UA. Vanilla is *great* because...
- Sat Mar 31, 2018 3:30 am
- Forum: General Chat
- Topic: This place still exists. That's amazing.
- Replies: 4
- Views: 175
Re: This place still exists. That's amazing.
Hi tigerhawk, we have some (very basic) working blender scripts to import/export models. If I remember correctly, you did some rhino 3d back in the day. Thanks for coming back to drop us a line 

- Wed Mar 14, 2018 2:05 am
- Forum: Modding, Game Data, & Glitches
- Topic: 4th Host Station Energy Battery
- Replies: 1
- Views: 161
Re: 4th Host Station Energy Battery
I bet the 4th battery can be found in VSS souce code history
- Sun Mar 11, 2018 9:18 pm
- Forum: Urban Assault General
- Topic: Is there a recent guide for getting UA to run on modern operating systems?
- Replies: 3
- Views: 223
Re: Is there a recent guide for getting UA to run on modern operating systems?
I will also add that installing to C:/Program Files or C:/Program Files (x86) will create problems and prevent the game from running.
- Tue Feb 20, 2018 12:50 am
- Forum: Modding, Game Data, & Glitches
- Topic: AI Energy System Mechanisms
- Replies: 5
- Views: 239
Re: AI Energy System Mechanisms
This is bad for AI! actually, if we had a nice way to change this value (perhaps Zidane's UA_Source) it could make "intense" mods even more challenging. I guess the developers thought the AI was too good and they needed to handicap it somehow. Were you able to utilize Zidanes work for this research ...
- Thu Feb 15, 2018 6:17 am
- Forum: General Chat
- Topic: Questioning of my ideas
- Replies: 4
- Views: 342
Re: Questioning of my ideas
1) I believe this is real life emulation where a tank has more ability to move it's turrets but on a plane, the guns are in a fixed position. 2) this was possible a long time ago by configuring the "point of view hat" differently in the microsoft sidewinder joystick settings. 3) those was a big prob...
- Wed Feb 14, 2018 3:29 am
- Forum: Modding, Game Data, & Glitches
- Topic: Stand Alone Model Viewer
- Replies: 13
- Views: 617
Re: Stand Alone Model Viewer
I have not tried parsing OTL2 sections yet, I'd like to clean up the rendering code a little more then expand
- Tue Feb 13, 2018 4:47 am
- Forum: Modding, Game Data, & Glitches
- Topic: Stand Alone Model Viewer
- Replies: 13
- Views: 617
Re: Stand Alone Model Viewer
A little more progress. . .
Missing elements in image are due to animations (I believe)

Missing elements in image are due to animations (I believe)
- Thu Feb 08, 2018 4:56 am
- Forum: Modding, Game Data, & Glitches
- Topic: Stand Alone Model Viewer
- Replies: 13
- Views: 617
Re: Stand Alone Model Viewer
Thanks Charlotte, I really want to get a few easy to use features published but I also struggle with time. I wanted to make a quick texture mod video and was disgusted with how much hex editing was involved so Im going to also add a VBMP replace feature first. http://files.metropolisdawn.com/persona...