Search found 888 matches

by GoldStar611
Tue Feb 20, 2018 12:50 am
Forum: Modding, Game Data, & Glitches
Topic: AI Energy System Mechanisms
Replies: 4
Views: 79

Re: AI Energy System Mechanisms

This is bad for AI! actually, if we had a nice way to change this value (perhaps Zidane's UA_Source) it could make "intense" mods even more challenging. I guess the developers thought the AI was too good and they needed to handicap it somehow. Were you able to utilize Zidanes work for this research ...
by GoldStar611
Thu Feb 15, 2018 6:17 am
Forum: General Chat
Topic: Questioning of my ideas
Replies: 3
Views: 109

Re: Questioning of my ideas

1) I believe this is real life emulation where a tank has more ability to move it's turrets but on a plane, the guns are in a fixed position. 2) this was possible a long time ago by configuring the "point of view hat" differently in the microsoft sidewinder joystick settings. 3) those was a big prob...
by GoldStar611
Wed Feb 14, 2018 3:29 am
Forum: Modding, Game Data, & Glitches
Topic: Stand Alone Model Viewer
Replies: 13
Views: 447

Re: Stand Alone Model Viewer

I have not tried parsing OTL2 sections yet, I'd like to clean up the rendering code a little more then expand
by GoldStar611
Tue Feb 13, 2018 4:47 am
Forum: Modding, Game Data, & Glitches
Topic: Stand Alone Model Viewer
Replies: 13
Views: 447

Re: Stand Alone Model Viewer

A little more progress. . .

Missing elements in image are due to animations (I believe)

Image
by GoldStar611
Thu Feb 08, 2018 4:56 am
Forum: Modding, Game Data, & Glitches
Topic: Stand Alone Model Viewer
Replies: 13
Views: 447

Re: Stand Alone Model Viewer

Thanks Charlotte, I really want to get a few easy to use features published but I also struggle with time. I wanted to make a quick texture mod video and was disgusted with how much hex editing was involved so Im going to also add a VBMP replace feature first. http://files.metropolisdawn.com/persona...
by GoldStar611
Mon Feb 05, 2018 1:30 am
Forum: Modding, Game Data, & Glitches
Topic: Stand Alone Model Viewer
Replies: 13
Views: 447

Re: Stand Alone Model Viewer

Progress is still being made. It appears that having all of the UA set.bas file extracted is easier than looking up from memory.

Take a look :)

Image
by GoldStar611
Sat Feb 03, 2018 2:20 am
Forum: Ghorkovs
Topic: Ghorkovs campaign-host station values
Replies: 9
Views: 224

Re: Ghorkovs campaign-host station values

Glad you finally got it figured out. Stick around and join the discord channel.
by GoldStar611
Wed Jan 31, 2018 6:46 pm
Forum: Ghorkovs
Topic: Ghorkovs campaign-host station values
Replies: 9
Views: 224

Re: Ghorkovs campaign-host station values

Hm I'm not certain off the top of my head. I remembered it was pretty easy to change the reload_const.

Can you tell us which file and what value you are using?

I assume that you are changing these files while UA is not running right
by GoldStar611
Wed Jan 31, 2018 4:28 am
Forum: Ghorkovs
Topic: Ghorkovs campaign-host station values
Replies: 9
Views: 224

Re: Ghorkovs campaign-host station values

You might need to go into the ghor_save folder and delete the .rst and .sgm files. These are the reset and save game files respectively. IIRC, is will load from these rather than user.txt Also make sure you are editing the user.txt file (whatever it's called) in the ghor_save / ghor_env folder. Welc...
by GoldStar611
Wed Jan 31, 2018 2:51 am
Forum: Modding, Game Data, & Glitches
Topic: Stand Alone Model Viewer
Replies: 13
Views: 447

Re: Stand Alone Model Viewer

A little more progress. I figured out a quick algorithm to check if every surface has textures associated with it. Still more progress to make before releasing. 1) Wireframes are not loaded automatically 2) Textures are not loaded automatically 3) Wireframes cant be located by SKLT name 3) Textures ...