Search found 825 matches

by GoldStar611
Thu Feb 23, 2017 3:11 am
Forum: Goodbyes and Hello Agains
Topic: Im Leaving UA..maybe 4 ever...
Replies: 5
Views: 383

Re: Im Leaving UA..maybe 4 ever...

Eh, you know anything goes on this forum until it gets reported.

Im also sorry to see another fan leave but we must all continue to pursue our interests.

It would be great to get the "salvo reload rate" glitch documented (a little) on the wiki ;)
by GoldStar611
Thu Feb 09, 2017 10:20 pm
Forum: Ideas, Suggestions, and Requests
Topic: Christmas Theme Banner
Replies: 1
Views: 294

Re: Christmas Theme Banner

Bump. This will still be good to have every year :)
by GoldStar611
Sun Dec 25, 2016 7:48 am
Forum: Modding, Game Data, & Glitches
Topic: Modify Urban Assault to natively support higher in-game display resolutions
Replies: 9
Views: 790

Re: Modify Urban Assault to natively support higher in-game display resolutions

I have tried it out in WINE under Linux mint and having higher resolutions is a very big plus (no more need to run in windowed mode)
by GoldStar611
Sun Dec 18, 2016 2:06 pm
Forum: Ideas, Suggestions, and Requests
Topic: Christmas Theme Banner
Replies: 1
Views: 294

Christmas Theme Banner

Can any good UAF with fine art skills make a Christmas themed banner? You know, lights, mistletoe, snow....
by GoldStar611
Mon Dec 05, 2016 8:33 pm
Forum: Ideas, Suggestions, and Requests
Topic: Push Notifications for new posts
Replies: 2
Views: 208

Push Notifications for new posts

I was recently browsing the web on my phone (https://mintguide.org) and noticed a banner asking if I'd like mintguide.org to send me notifications. The next day at lunch I received a "notification" that a new post at mintguide.org had need posted and was given the URL, title, etc. Does any...
by GoldStar611
Fri Dec 02, 2016 3:03 am
Forum: Modding, Game Data, & Glitches
Topic: Modding Sky files
Replies: 5
Views: 318

Re: Modding Sky files

updated the instructions
by GoldStar611
Tue Nov 29, 2016 10:40 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 182
Views: 8007

Re: UA:Source

FukkenSaved wrote:Zidane, it would be helpful if you kept the latest binaries in the Releases section of the github - that way everyone can get them from there rather than dig for them in this thread


which binaries? I assumed you had to compile from source if you wanted binaries
by GoldStar611
Sun Nov 27, 2016 5:44 am
Forum: Modding, Game Data, & Glitches
Topic: A lot of questions and upcoming project
Replies: 7
Views: 226

Re: A lot of questions and upcoming project

Search for iff file or ilbm files called bg and mask or similar. They shouldn't be too hard to find. XnView is the program I used to open (not edit)the.
by GoldStar611
Sat Nov 26, 2016 1:51 pm
Forum: Modding, Game Data, & Glitches
Topic: A lot of questions and upcoming project
Replies: 7
Views: 226

Re: A lot of questions and upcoming project

still have lots of UA questions. But now I want to see how you can see the levels in the map of select levels, because I downloaded the mod Resurgence of Sulgogars V0.2.1. I already have the map of Oceania but I do not see a level, when I downloaded it, the file "levelsulg" only has the f...
by GoldStar611
Thu Nov 24, 2016 7:54 pm
Forum: Modding, Game Data, & Glitches
Topic: Skeleton Files
Replies: 39
Views: 8169

Re: Skeleton Files

I've uploaded POO2 and POL2 python classes to first post. I also promoted Ormu's Blender Import/Export plugins for SKL/SKLT files. http://forums.metropolisdawn.com/viewtopic.php?f=23&t=464#p4704 These classes will eventually be used in BASEdit Beta program (SET.BAS Compiler) but I want to make s...

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