Search found 42 matches

by teuzzz
Thu Aug 24, 2017 3:52 pm
Forum: Modding, Game Data, & Glitches
Topic: Some model editing tools
Replies: 3
Views: 116

Re: Some model editing tools

Hey Ormu i'm stuck. Can you make a detailed guide about how to insert a new model in a bas file? i'm confused, what components a new model need to work in a bas file? do i need to import for example VP_lol.file and VP_lol.sklt as well? and the most important thing: where i can see the new vp ID for ...
by teuzzz
Thu Aug 24, 2017 11:39 am
Forum: Modding, Game Data, & Glitches
Topic: Some model editing tools
Replies: 3
Views: 116

Re: Some model editing tools

Thank you very much Ormu & GoldStar611
by teuzzz
Mon Aug 21, 2017 6:25 pm
Forum: Modding, Game Data, & Glitches
Topic: Building a Set.BAS compiler
Replies: 8
Views: 1491

Re: Building a Set.BAS compiler

Very Nice, pls go ahead with the development of this great tool :D Bronsteijn24k already made some great stuff recently with it :D
by teuzzz
Mon Aug 21, 2017 12:07 am
Forum: Modding, Game Data, & Glitches
Topic: Guide - How to make WINDSGN and SNAP working on Windows 10
Replies: 3
Views: 124

Guide - How to make WINDSGN and SNAP working on Windows 10

Step 1 - Download & unzip the file below, it's a source copy of UA with the developer tools inside. Step 2 - On your Windows 10 go on Control Panel -> Programs and Features -> Turn Windows Features on or off -> Checkmark the Legacy Components (DirectPlay). Step 3 - Open the downloaded folder, right ...
by teuzzz
Thu Aug 17, 2017 7:50 pm
Forum: Modding, Game Data, & Glitches
Topic: How to use windsgn.exe (UA developers' level editor)
Replies: 5
Views: 200

Re: How to use windsgn.exe (UA developers' level editor)

Give me some time so i will back to home and i will upload it on ftp ;)
by teuzzz
Thu Aug 17, 2017 7:41 pm
Forum: Ideas, Suggestions, and Requests
Topic: Please Re-open MD FTP
Replies: 4
Views: 264

Re: Please Re-open MD FTP

Well i see my personal space now on ftp, thank you very much for the info Charlotte, my big relase is coming :) problem solved.
by teuzzz
Mon Aug 14, 2017 8:39 pm
Forum: Modding, Game Data, & Glitches
Topic: How to use windsgn.exe (UA developers' level editor)
Replies: 5
Views: 200

Re: How to use windsgn.exe (UA developers' level editor)

Ormu, you literally anticipated me with this topic, in any case i made a fully working version of windsgn on win 10, i will post it with a video demostration from the next week.
@GoldStar611 glad to hear you again.
GG
by teuzzz
Fri Aug 04, 2017 2:03 pm
Forum: Ideas, Suggestions, and Requests
Topic: Please Re-open MD FTP
Replies: 4
Views: 264

Please Re-open MD FTP

Hello I want to make a request to the administrator of this forum: can please you re-open the FTP at this addres? http://www.metropolisdawn.com/files/ Because there are some modders like me and other that want to have a personal space on the site, so we can upload, keep visibile and update our mods ...
by teuzzz
Tue Aug 01, 2017 7:15 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 239
Views: 13005

Re: UA:Source

Thank you very much Zidane. By the way i suggest you to add some new goals in the "to-do" list like: - The possibility for a weapon to cause AOE damage (for example a new parameter like "area_dmg = 400") - Remove the limited uses of dest_fx (Death and Megadeth): This parameter can only be used a fix...
by teuzzz
Mon Jul 31, 2017 10:32 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 239
Views: 13005

Re: UA:Source

Oh and one more thing, it seems the rendering limit for explosion effects remains unchanged. For the record, UA has a slide bar for adjusting the numbers of explosive GFX displayed in the game's options (default max is 16). Although it is not a problem for now. I noticed the same thing, i hope zida...