Search found 30 matches

by teuzzz
Sun Jul 09, 2017 5:31 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 212
Views: 10905

Re: UA:Source

Thank you very much Zidane! may i request you these 2 changes to the engine? - Make the possibility to attach turrets to heli,plane,tank class ect. (not only the robo class as right now), this will be a great step for creating units with multiple attacks - Fix the very annoying original bug when if ...
by teuzzz
Sun Jun 25, 2017 6:30 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 212
Views: 10905

Re: UA:Source

Hey Zidane, is just want to say thank you for all the work you put in this project, you are a bless for our community.
Some of us still always active in the "background" to see all the progress you done.

Thank you again

TeuZzZ
by teuzzz
Fri Nov 25, 2016 12:32 pm
Forum: Modding, Game Data, & Glitches
Topic: A lot of questions and upcoming project
Replies: 7
Views: 281

Re: A lot of questions and upcoming project

Nice, will be compatible with the new source port?
by teuzzz
Tue Nov 22, 2016 9:33 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 212
Views: 10905

Re: UA:Source

... To me, Vanilla UA appear alot more easier, (i basically know every syntax) maybe because i've passed about +300 hours and more how to learn the Vanilla code, An example is my mod, where i've used a lot of unused code (or badly used code) to create the illusion that the game has more Vanilla fea...
by teuzzz
Tue Nov 22, 2016 7:37 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 212
Views: 10905

Re: UA:Source

But as of now, the situation has been changed and I think it is rather safe to claim that the implementation of the original game is in a relatively final phase. If Zidane favours an appliance of the proposed methodology while taking suggestions into account, I will be more than happy to follow it....
by teuzzz
Tue Nov 22, 2016 1:10 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 212
Views: 10905

Re: UA:Source

That's what vanilla UA actually looks like beyond the normal scripts. Zidane is like a demigod. :mrgreen: Hey Charlotte Labyrinth, i think we should make a post about the goal we want to accomplish by coding UA source, a post like: Goals: - http://kardiawork.altervista.org/opportunita/Spunta_verde....
by teuzzz
Tue Nov 22, 2016 11:29 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 212
Views: 10905

Re: UA:Source

I had a look at the UA github code, and it's really really complicated for me, nothing like modding doom or vanilla UA... omg.
by teuzzz
Mon Nov 21, 2016 7:18 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 212
Views: 10905

Re: UA:Source

or... if you dont have time, pls share the code, maybe i can make some improvement too
by teuzzz
Mon Nov 21, 2016 7:10 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 212
Views: 10905

Re: UA:Source

Pls Boss :D Make it real when you can..
by teuzzz
Sun Nov 20, 2016 8:40 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 212
Views: 10905

Re: UA:Source

Hello Zidane, this project looks amazing. I am a programmer too! (newbie level, but but I created a fantastic mod for doom, things like that: Actor Bouncer : Weapon 24288 { Weapon.BobRangeX 0.3 Weapon.UpSound "Weapons/SWAP" Weapon.BobRangeY 0.5 Weapon.BobStyle InverseSmooth Weapon.BobSpeed...

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