Search found 404 matches

by CharlotteLabyrinth
Fri Mar 30, 2018 9:40 am
Forum: Modding, Game Data, & Glitches
Topic: Increasing helicopter speed without altering their aerodynamic properties
Replies: 0
Views: 85

Increasing helicopter speed without altering their aerodynamic properties

After having a conversation with several UA modders (I appreciate your contacts, and meanwhile I apologise about the constantly delayed replies) perhaps it's finally time to write something about this topic... When modifying helicopter physics in UA, especially when increasing their velocity to make...
by CharlotteLabyrinth
Tue Mar 20, 2018 9:40 am
Forum: General Chat
Topic: Stephen William Hawking (1942-2018)
Replies: 2
Views: 208

Re: Stephen William Hawking (1942-2018)

Yes, most definitely! The fact that he received an honorary doctorate from Imperial College London (which is my 'alma mater' for an MSci degree) just several months before his passing makes me feel sad. He also visited our campus back in late 2016 to present a lecture about theories of black holes a...
by CharlotteLabyrinth
Tue Mar 20, 2018 9:36 am
Forum: Modding, Game Data, & Glitches
Topic: Score/stats calculation glitches/not being tracked in md campaign ghorkov side..
Replies: 3
Views: 176

Re: Score/stats calculation glitches/not being tracked in md campaign ghorkov side..

Hello hrsr, welcome to Stoudson Corporation! The score miscalculation during campaign progresses of Metropolis Dawn expansion pack (technically Ua_xp.exe) is a well-known general issue. However, it is unclear what exactly causes this problem to occur. But I suppose it could be an inherent bug within...
by CharlotteLabyrinth
Wed Mar 14, 2018 8:50 am
Forum: General Chat
Topic: Stephen William Hawking (1942-2018)
Replies: 2
Views: 208

Stephen William Hawking (1942-2018)

Today on 14th March 2018, Stephen Hawking; a British cosmologist and theoretical physicist, as well as one of the most erudite and brilliant minds of our contemporary world, has died. I am writing this memorial tribute here so that his venerated presence and salient accomplishments will be remembere...
by CharlotteLabyrinth
Thu Feb 22, 2018 6:30 pm
Forum: Modding, Game Data, & Glitches
Topic: 4th Host Station Energy Battery
Replies: 1
Views: 164

4th Host Station Energy Battery

As we know, in the early development versions of UA the host stations originally had the additional 'construction' energy battery that was exclusively used for constructing buildings; technically separated from the unit creation energy battery that was initially used only for manufacturing vehicles....
by CharlotteLabyrinth
Thu Feb 22, 2018 6:05 pm
Forum: Modding, Game Data, & Glitches
Topic: AI Energy System Mechanisms
Replies: 5
Views: 242

Re: AI Energy System Mechanisms

Thank you very much, Ormu! I would like to add more details and contents at the created page by myself, but in this and next year I will have to dedicate every second and minute to my academic scientific research in the laboratory. :) Perhaps in 2020, I should be finally able to start working on a m...
by CharlotteLabyrinth
Tue Feb 20, 2018 12:48 pm
Forum: Modding, Game Data, & Glitches
Topic: AI Energy System Mechanisms
Replies: 5
Views: 242

Re: AI Energy System Mechanisms

The initial reduction of cost allows the AI to quickly create a decent army to defend itself or attack during the early stages of play, or when it's being heavily attacked. Is this necessary? Maybe not, but it looks like a reasonable part of the AI design. The increase of costs (basically, the lack...
by CharlotteLabyrinth
Sun Feb 18, 2018 4:36 pm
Forum: Modding, Game Data, & Glitches
Topic: AI Energy System Mechanisms
Replies: 5
Views: 242

AI Energy System Mechanisms

I was initially going to write about this topic earlier, but since I already had begun my long journey towards attaining a PhD degree... I was very busy recently but finally I'm free this weekend! :D With some experiments and revising the old memos I made, I was able to figure out the precise energy...
by CharlotteLabyrinth
Sun Feb 18, 2018 4:09 pm
Forum: Modding, Game Data, & Glitches
Topic: Drak constant for dummies:
Replies: 9
Views: 1012

Re: Drak constant for dummies:

Haha, I was being silly for figuring this out with a simple and improvised brute-forcing method without considering the 256 power rating systems (0 - 255) used in the game. Oh well, but it was totally worth it because it's much more fun to do it in that way. :lol: The precise formula for calculating...
by CharlotteLabyrinth
Sun Feb 18, 2018 3:54 pm
Forum: General Chat
Topic: Questioning of my ideas
Replies: 4
Views: 344

Re: Questioning of my ideas

By the way, if you use a 3-axis joystick there's another benefit - you can turn twice as fast as with keyboard. It's possible to perform this trick with mouse control mode activated as well. :P By pressing down a direction key while dragging the mouse towards the same direction and you will turn tw...