Search found 397 matches

by CharlotteLabyrinth
Sun Feb 18, 2018 4:36 pm
Forum: Modding, Game Data, & Glitches
Topic: AI Energy System Mechanisms
Replies: 1
Views: 24

AI Energy System Mechanisms

I was initially going to write about this topic earlier, but since I already had begun my long journey towards attaining a PhD degree... I was very busy recently but finally I'm free this weekend! :D With some experiments and revising the old memos I made, I was able to figure out the precise energy...
by CharlotteLabyrinth
Sun Feb 18, 2018 4:09 pm
Forum: Modding, Game Data, & Glitches
Topic: Drak constant for dummies:
Replies: 9
Views: 930

Re: Drak constant for dummies:

Haha, I was being silly for figuring this out with a simple and improvised brute-forcing method without considering the 256 power rating systems (0 - 255) used in the game. Oh well, but it was totally worth it because it's much more fun to do it in that way. :lol: The precise formula for calculating...
by CharlotteLabyrinth
Sun Feb 18, 2018 3:54 pm
Forum: General Chat
Topic: Questioning of my ideas
Replies: 3
Views: 84

Re: Questioning of my ideas

By the way, if you use a 3-axis joystick there's another benefit - you can turn twice as fast as with keyboard. It's possible to perform this trick with mouse control mode activated as well. :P By pressing down a direction key while dragging the mouse towards the same direction and you will turn tw...
by CharlotteLabyrinth
Sun Feb 18, 2018 3:42 pm
Forum: Modding, Game Data, & Glitches
Topic: Editing saved game files (*.sgm) to make AI commandeer player's Host Station
Replies: 0
Views: 12

Editing saved game files (*.sgm) to make AI commandeer player's Host Station

I have known this trick for a long time since I first discovered it while editing save game files many years ago. AI controlling the player's host station is not a completely new thing since there is already well-known 'faction swapping turret save' trick. However, this trick only involves changing ...
by CharlotteLabyrinth
Tue Feb 06, 2018 3:40 pm
Forum: Modding, Game Data, & Glitches
Topic: Stand Alone Model Viewer
Replies: 13
Views: 436

Re: Stand Alone Model Viewer

Watching this beautiful progress really makes me want to go back to UA modding scene. :) GoldStar611 the holy saviour of Urban Assault! (Unfortunately I'm really busy nowadays with my new academic schedules. :( )
by CharlotteLabyrinth
Sat Jan 20, 2018 8:42 pm
Forum: Modding, Game Data, & Glitches
Topic: Stand Alone Model Viewer
Replies: 13
Views: 436

Re: Stand Alone Model Viewer

Wow, this is very impressive GoldStar! :D Writing an external program that can read and convert UA data/logic structures visually wouldn't have been an easy task.
by CharlotteLabyrinth
Sat Jan 20, 2018 12:08 pm
Forum: Urban Assault General
Topic: Original UA source code and its legality
Replies: 8
Views: 538

Re: Original UA source code and its legality

Mr. Matt wrote:
Mon Jan 15, 2018 11:58 am
There's something hilarious to me about the 'BlackSect Creator' saying that... :lol:
:lol:
by CharlotteLabyrinth
Mon Jan 08, 2018 2:36 pm
Forum: Urban Assault General
Topic: Original UA source code and its legality
Replies: 8
Views: 538

Re: Original UA source code and its legality

In my perspective, the results will be contingent upon what we're aiming to achieve by making use of the original source code. But in my case I would rather not attract unnecessary attention. I looked into the source code once but couldn't risk myself to bring it into the discussion here. Many thank...
by CharlotteLabyrinth
Wed Jan 03, 2018 6:48 pm
Forum: Modding, Game Data, & Glitches
Topic: Questions
Replies: 56
Views: 2546

Re: Questions

Has anyone tried if the commands used in saves work in the unit scripts or level files? If they do, it might be possible to set the default aggressiveness level of a unit in the scripts or in the modify_vehicle sections in a level. I actually tried this long time ago. From what I recall, none of th...
by CharlotteLabyrinth
Mon Jan 01, 2018 9:42 pm
Forum: Modding, Game Data, & Glitches
Topic: Questions
Replies: 56
Views: 2546

Re: Questions

Welcome back and Happy New Year! 1-Is there a way to add a reloading sound :?: Reloading sound in and of itself is not supported by default. But I suppose it is possible to mimic them by manually adding new weapon firing sounds that contain reloading sounds via audio editing softwares. The files sho...