Search found 366 matches

by CharlotteLabyrinth
Tue Aug 08, 2017 4:32 pm
Forum: Modding, Game Data, & Glitches
Topic: New sector screenshots (and how to create them yourself)
Replies: 5
Views: 143

Re: New sector screenshots (and how to create them yourself)

Great discovery, Ormu! I still haven't explored the beta files extensively yet for the time being. But it seems they are indeed a gold mine of unreleased UA resources. It never ceases to amaze me how TerraTools had managed to produce all these comprehensive and handy tools for UA. In fact, so much t...
by CharlotteLabyrinth
Fri Aug 04, 2017 6:03 pm
Forum: Ideas, Suggestions, and Requests
Topic: Please Re-open MD FTP
Replies: 4
Views: 151

Re: Please Re-open MD FTP

Hello TeuZzZ, The full access to Metropolis Dawn FTP is currently limited due to security reasons. However, users that do not belong to 'FileAdmins' group can still upload (large) files into 'INCOMING' directory (which is public domain) via connecting through the FTP client software (FileZilla). Ple...
by CharlotteLabyrinth
Thu Aug 03, 2017 5:40 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 232
Views: 11963

Re: UA:Source

This is very exquisite Zidane! Outstanding work as always! The new rendering with translucent polygons works very smooth and natural. I played around a little and so far there was no prominent graphical glitch found. Also thank you for increasing the explosion GFX limit as well. Whilst there still s...
by CharlotteLabyrinth
Tue Aug 01, 2017 7:08 pm
Forum: Modding, Game Data, & Glitches
Topic: SEN2 Functionality Revealed
Replies: 6
Views: 253

Re: SEN2 Functionality Revealed

size_t NC_STACK_skeleton::skeleton_func132(skeleton_arg_132 *arg) { UAskeleton::Data *sklt = this->stack__skeleton.data; int result = 1; if ( sklt->SEN_NUM ) { if ( sklt->SEN_NUM < (sklt->POO_NUM / 4) ) result = TransformVertexes(arg, sklt->SEN, sklt->tformedVertex, sklt->SEN_NUM); } if ( result ) ...
by CharlotteLabyrinth
Tue Aug 01, 2017 7:04 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 232
Views: 11963

Re: UA:Source

Oh and one more thing, it seems the rendering limit for explosion effects remains unchanged. For the record, UA has a slide bar for adjusting the numbers of explosive GFX displayed in the game's options (default max is 16). Although it is not a problem for now. I noticed the same thing, i hope zida...
by CharlotteLabyrinth
Tue Aug 01, 2017 7:56 am
Forum: Modding, Game Data, & Glitches
Topic: SEN2 Functionality Revealed
Replies: 6
Views: 253

Re: SEN2 Functionality Revealed

Hi Charlotte, this is a very interesting thought! Have you been able to do any testing to see if that is true? It seems like it would be a quick test just to scale the sen2 section (for me at least) GoldStar, I should have made the statements more clear in my previous post. :) Yes, I have verified ...
by CharlotteLabyrinth
Mon Jul 31, 2017 9:09 pm
Forum: Modding, Game Data, & Glitches
Topic: SEN2 Functionality Revealed
Replies: 6
Views: 253

Re: SEN2 Functionality Revealed

Hey CharlotteLabyrinth :) i'm very curious, but i'm not able to see the screenshot, can you repost it pls? Regards TeuZzZ Hello TeuZzZ! I'm sorry about the slow image loading... :oops: The forums seem to be working a little bit slower than the usual tonight. The screenshot is uploaded to our FTP se...
by CharlotteLabyrinth
Mon Jul 31, 2017 6:05 pm
Forum: Modding, Game Data, & Glitches
Topic: SEN2 Functionality Revealed
Replies: 6
Views: 253

SEN2 Functionality Revealed

So... after a rather long break from UA modding scene, I recently started to work on a casual modification of in-game unit and building models once again. Well, at the moment with nothing but a hex-editor... but still I'm having a lot of fun making silly (but also very scary too!) 4x Drones like in ...
by CharlotteLabyrinth
Mon Jul 31, 2017 6:03 pm
Forum: Modding, Game Data, & Glitches
Topic: Questions
Replies: 28
Views: 1037

Re: Questions

It's great to hear that! I hope they were somewhat helpful and should you require further assistance please let us know!
by CharlotteLabyrinth
Mon Jul 31, 2017 5:34 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 232
Views: 11963

Re: UA:Source

However, I have also noticed a small anomaly at rendering objects in far distance with the new 0.93-1 build. The links to the screenshots below are the direct comparison of horizon rendering between the former 0.92-7 build. The symptom is omnipresent and can be visible everywhere regardless of sets...

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