Search found 315 matches

by CharlotteLabyrinth
Fri Mar 17, 2017 7:01 pm
Forum: Urban Assault General
Topic: Community-made UA campaigns/mods listed here
Replies: 26
Views: 8816

Re: Community-made UA campaigns/mods listed here

Ormu wrote:Mods to be added to the list:
  • Mykonian Invasion Division (MID) by Brachy "UA Freak"


Now it's been a while since MID was publicly released. So I was thinking it would be great to have it updated into the list... :P
by CharlotteLabyrinth
Wed Feb 22, 2017 4:34 pm
Forum: Goodbyes and Hello Agains
Topic: Im Leaving UA..maybe 4 ever...
Replies: 5
Views: 383

Re: Im Leaving UA..maybe 4 ever...

Hate to see another member departing from the forums. I hope you leave while keeping the best memories you had here with the others. Farewell, and do not forget that there will always be a place to return when you reminisce about UA. !--Warning: A Looong Off-Topic Post Below--! @MarioSDU6/SDU7 Yes, ...
by CharlotteLabyrinth
Fri Feb 17, 2017 5:30 pm
Forum: Stories
Topic: A Third Attempt At A UA Timeline
Replies: 8
Views: 1375

Re: A Third Attempt At A UA Timeline

I know it's been a few years since this post was made, but I just discovered it. The reason I assumed he went rogue was because of this quote: I reached my goal, the big Taerkasten castle, all the knowledge of the order. All their papers and documents. New machines. Great freedom. For humanity? ......
by CharlotteLabyrinth
Sun Jan 01, 2017 8:09 am
Forum: General Chat
Topic: Happy New Year
Replies: 10
Views: 1494

Re: Happy New Year

Happy New Year to all UAFs!
by CharlotteLabyrinth
Fri Dec 30, 2016 6:24 pm
Forum: Modding, Game Data, & Glitches
Topic: Modify Urban Assault to natively support higher in-game display resolutions
Replies: 9
Views: 790

Re: Modify Urban Assault to natively support higher in-game display resolutions

Quick Update: I got permission from a professor to use an unused computer lab in a former facility and found an old Windows XP computer with a 1280 x 1024 resolution monitor there. So I (secretly) installed Urban Assault on it and tested the game with my modified executables, and as I expected, the ...
by CharlotteLabyrinth
Wed Dec 28, 2016 7:03 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 182
Views: 8012

Re: UA:Source

It's scale correction because all HUD is made by vector graphics and all coordinates lie in [-1.0,1.0]. Without of scale correction we will have ellipse instead of circle or rectangle instead of square on widescreen resolutions. I can turn off correction for this HUD element. It does not interrupt ...
by CharlotteLabyrinth
Mon Dec 26, 2016 4:44 pm
Forum: Modding, Game Data, & Glitches
Topic: Modify Urban Assault to natively support higher in-game display resolutions
Replies: 9
Views: 790

Re: Modify Urban Assault to natively support higher in-game display resolutions

Hm, does this mean that the largest supported resolution in software mode would be 1366x1366? Is this just a limit or is it a result of some programming practices, e.g. using fixed-size arrays? Actually 1365 x 1365 would be the largest supported resolution in software mode – at least possibly on a ...
by CharlotteLabyrinth
Mon Dec 26, 2016 4:32 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 182
Views: 8012

Re: UA:Source

It's scale correction because all HUD is made by vector graphics and all coordinates lie in [-1.0,1.0]. Without of scale correction we will have ellipse instead of circle or rectangle instead of square on widescreen resolutions. I can turn off correction for this HUD element. It does not interrupt ...
by CharlotteLabyrinth
Sun Dec 25, 2016 4:09 pm
Forum: General Chat
Topic: Merry Christmas
Replies: 16
Views: 1631

Re: Merry Christmas

Merry Christmas to all UAFs!
by CharlotteLabyrinth
Sun Dec 25, 2016 4:08 pm
Forum: Modding, Game Data, & Glitches
Topic: Modify Urban Assault to natively support higher in-game display resolutions
Replies: 9
Views: 790

Re: Modify Urban Assault to natively support higher in-game display resolutions

Haha! I must admit it, you've indeed outdone yourself on this one (I know Zidane also did a really great job with the AI helicopters)! :D I was testing with the vanilla UA this, and the resolutions are now possible (I played with 1280x800, before moving to 1440x900, and so on, since I don't want to...

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