Search found 243 matches

by CuSToM_94
Wed Apr 25, 2018 1:42 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 288
Views: 20086

Re: UA:Source

I'm trying to reproduce the crash. This time it happened after I beamed away in "No More Tide" map. It's not reproducible. As I said, It's happening randomly. The map itself doesn't seem to be the issue. Other crashes I had before were when starting a new level, loading a level, and in mid game. Her...
by CuSToM_94
Wed Apr 25, 2018 12:36 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 288
Views: 20086

Re: UA:Source

Does it only happen in certain levels? I'm not sure, But it certainly happened with some levels and not the others. I think they were all custom maps not the original ones. If it happen on windows you can view on what address in memory it's segfaulted. It can be viewed in Event Viewer. With segfaul...
by CuSToM_94
Sat Apr 21, 2018 12:25 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 288
Views: 20086

Re: UA:Source

New update: I'm having the the game crashing randomly (Segmentation Faults). But this is with the latest Github build and with Mario's mods of MD Expansion "Normal Difficulty". It seems like it's only happening with Ghorkovs though. I know this info may not be that helpful. So, I'll try to confirm w...
by CuSToM_94
Fri Mar 30, 2018 8:30 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 288
Views: 20086

Re: UA:Source

Sorry for late feedback.

The infinite falling loop is fixed.
As for the squad creation bug, I can't be 100% sure, but I can't reproduce it at the moment. I'll report it if I encounter it.
by CuSToM_94
Sat Mar 17, 2018 1:25 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 288
Views: 20086

Re: UA:Source

I encountered another bug.. not sure if it's present in the original version of the game, but nevertheless it'd be cool to see it fixed. On a particular map, Maze Wayz, some time into the game things got perpetually stuck in a weird state where creating new units in a new squad does not work quite ...
by CuSToM_94
Sat Mar 03, 2018 1:04 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 288
Views: 20086

Re: UA:Source

Here's a bug I encountered. Sometimes the units get beneath the ground. Originally they fall and get back to surface. with the latest code in 'master' branch. the unit is stuck in a falling loop and never gets back to surface. Here is a save folder to check https://cdn.discordapp.com/attachments/236...
by CuSToM_94
Thu Feb 22, 2018 11:36 am
Forum: Urban Assault General
Topic: Is there a recent guide for getting UA to run on modern operating systems?
Replies: 3
Views: 228

Re: Is there a recent guide for getting UA to run on modern operating systems?

I'll quote this message by pcsx which is stickied on the Discord channel. BTW, you can join UA Discord here: https://discord.gg/NgrAz7R Well, in the end I gave up recovering my old forum account. I can't seem to retrieve it cause I forgot most details, and I don't really feel like making new registr...
by CuSToM_94
Fri Feb 16, 2018 9:01 am
Forum: Taerkastens
Topic: Actual Zeppelin usages for Taer MD/Multiplayer
Replies: 3
Views: 258

Re: Actual Zeppelin usages for Taer MD/Multiplayer

Radar, static defense, general deterrent, perhaps... Someone once said that you can push the Zeppelin to great heights if you shoot it from below when it's being created and then use it to attack it without getting hit by enemy defenses. I haven't tried this myself but it sounds like a nasty trick....
by CuSToM_94
Tue Oct 10, 2017 6:36 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 288
Views: 20086

Re: UA:Source

Compiling is working without issues .. Thanks !
by CuSToM_94
Sun Oct 08, 2017 8:54 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 288
Views: 20086

Re: UA:Source

heh, Now I'm unable to compile the game because of my SDL2 version on Ubuntu 16.04 win3d.cpp:2600:130: error: ‘SDL_CreateRGBSurfaceWithFormat’ was not declared in this scope That function exist in the version 2.0.5 My version is 2.0.4 Trying to install 2.0.5 could break other components .. Typical L...