Search found 240 matches

by CuSToM_94
Fri Mar 30, 2018 8:30 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 280
Views: 19849

Re: UA:Source

Sorry for late feedback.

The infinite falling loop is fixed.
As for the squad creation bug, I can't be 100% sure, but I can't reproduce it at the moment. I'll report it if I encounter it.
by CuSToM_94
Sat Mar 17, 2018 1:25 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 280
Views: 19849

Re: UA:Source

I encountered another bug.. not sure if it's present in the original version of the game, but nevertheless it'd be cool to see it fixed. On a particular map, Maze Wayz, some time into the game things got perpetually stuck in a weird state where creating new units in a new squad does not work quite ...
by CuSToM_94
Sat Mar 03, 2018 1:04 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 280
Views: 19849

Re: UA:Source

Here's a bug I encountered. Sometimes the units get beneath the ground. Originally they fall and get back to surface. with the latest code in 'master' branch. the unit is stuck in a falling loop and never gets back to surface. Here is a save folder to check https://cdn.discordapp.com/attachments/236...
by CuSToM_94
Thu Feb 22, 2018 11:36 am
Forum: Urban Assault General
Topic: Is there a recent guide for getting UA to run on modern operating systems?
Replies: 3
Views: 223

Re: Is there a recent guide for getting UA to run on modern operating systems?

I'll quote this message by pcsx which is stickied on the Discord channel. BTW, you can join UA Discord here: https://discord.gg/NgrAz7R Well, in the end I gave up recovering my old forum account. I can't seem to retrieve it cause I forgot most details, and I don't really feel like making new registr...
by CuSToM_94
Fri Feb 16, 2018 9:01 am
Forum: Taerkastens
Topic: Actual Zeppelin usages for Taer MD/Multiplayer
Replies: 3
Views: 245

Re: Actual Zeppelin usages for Taer MD/Multiplayer

Radar, static defense, general deterrent, perhaps... Someone once said that you can push the Zeppelin to great heights if you shoot it from below when it's being created and then use it to attack it without getting hit by enemy defenses. I haven't tried this myself but it sounds like a nasty trick....
by CuSToM_94
Tue Oct 10, 2017 6:36 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 280
Views: 19849

Re: UA:Source

Compiling is working without issues .. Thanks !
by CuSToM_94
Sun Oct 08, 2017 8:54 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 280
Views: 19849

Re: UA:Source

heh, Now I'm unable to compile the game because of my SDL2 version on Ubuntu 16.04 win3d.cpp:2600:130: error: ‘SDL_CreateRGBSurfaceWithFormat’ was not declared in this scope That function exist in the version 2.0.5 My version is 2.0.4 Trying to install 2.0.5 could break other components .. Typical L...
by CuSToM_94
Tue Aug 29, 2017 3:53 pm
Forum: Modding, Game Data, & Glitches
Topic: RELEASE MYKONIAN INVASION DIVISION [MID]
Replies: 48
Views: 4584

Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Sweet! If I could get UA running on Win 10 I would play UA again :o Actually, you can, but no multiplayer yet. Checkout UA Open Source http://forums.metropolisdawn.com/viewtopic.php?f=13&t=1589 It's an open source version of the game engine using OpenGL. The latest binary build is in the first thre...
by CuSToM_94
Tue Jun 27, 2017 9:25 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 280
Views: 19849

Re: UA:Source

Well, so far so good for me on Linux, I haven't noticed any bugs other than that shift in the Aiming part of the HUD .. it's very noticeable with AA tanks like fox and weasel .. which I think is reported earlier and I think it has something to do with the aspect ratio ? .. I kind of get lost in this...
by CuSToM_94
Sun Jun 11, 2017 1:44 pm
Forum: Modding, Game Data, & Glitches
Topic: RELEASE MYKONIAN INVASION DIVISION [MID]
Replies: 48
Views: 4584

Re: RELEASE MYKONIAN INVASION DIVISION [MID]

Almost there, I skipped Hijnom-Broselsmund "Great Confusion" since I still can't figure out a way for it

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