Search found 173 matches

by Zidane
Mon Jan 29, 2018 4:46 pm
Forum: Modding, Game Data, & Glitches
Topic: Questions
Replies: 56
Views: 2549

Re: Questions

It's hardcoded - fixed size array in host station object
by Zidane
Mon Jan 22, 2018 1:05 am
Forum: Modding, Game Data, & Glitches
Topic: "High Res" textures possible
Replies: 3
Views: 109

Re: "High Res" textures possible

Textures for 3d objects are converts into 16/32 bits on hardware accelerated screen mode
by Zidane
Sun Jan 21, 2018 5:00 pm
Forum: Modding, Game Data, & Glitches
Topic: "High Res" textures possible
Replies: 3
Views: 109

Re: "High Res" textures possible

I already add code for handling png and other image formats through SDL_image(planned for 3ds support), but it's needed to replace ilbm loaders for handle it
by Zidane
Mon Dec 25, 2017 5:08 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 273
Views: 18294

Re: UA:Source

It's must be particle limit(it's set in particle defination). I want remake it to infinity, but original architecture will produce memory leaks in that case.
by Zidane
Sat Dec 23, 2017 3:19 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 273
Views: 18294

Re: UA:Source

I'm working on multiplayer part ( client-server code replacement for directplay)
by Zidane
Fri Dec 15, 2017 1:03 am
Forum: Urban Assault General
Topic: UA:Source with MD
Replies: 4
Views: 242

Re: UA:Source with MD

Looks like some ini file(nucleus.ini or another) is missing or not correct. For run MD you must use same method - use command line arguments. You can view what arguments setted for ghor and taer in created link file on desktop or in start menu. You can do it for ua:source same way - create link file...
by Zidane
Thu Dec 14, 2017 11:55 am
Forum: Urban Assault General
Topic: UA:Source with MD
Replies: 4
Views: 242

Re: UA:Source with MD

Does original game (ua_xp.exe) run on this installation of MD?
Also, does MD installed in the same dir with UA data files, because it's need core game.

Log files in env directory may help.
by Zidane
Wed Nov 15, 2017 12:53 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 273
Views: 18294

Re: UA:Source

New build 0.94-1
Added ForceFeedback support, now it's VIBRATE!

P.S. I was surprised what windows standard driver for generic noname ps-like pads are very poor(no support of FF or buggy when you download and install it) while in Linux it's works as it should be.
by Zidane
Sat Nov 04, 2017 11:54 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 273
Views: 18294

Re: UA:Source

Estimated Effort 23 person-years I believe that is correct! The devs were working for many years on the Amiga platform Yeah, and writing code from scratch I took only about a year. In another project for the year I wrote even more code. In any case, I was surprised at this project cost. Also origin...
by Zidane
Wed Nov 01, 2017 3:08 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 273
Views: 18294

Re: UA:Source

Added UA_source in openhub.net and got this info, hehe.