Search found 168 matches

by Zidane
Fri Dec 15, 2017 1:03 am
Forum: Urban Assault General
Topic: UA:Source with MD
Replies: 4
Views: 77

Re: UA:Source with MD

Looks like some ini file(nucleus.ini or another) is missing or not correct. For run MD you must use same method - use command line arguments. You can view what arguments setted for ghor and taer in created link file on desktop or in start menu. You can do it for ua:source same way - create link file...
by Zidane
Thu Dec 14, 2017 11:55 am
Forum: Urban Assault General
Topic: UA:Source with MD
Replies: 4
Views: 77

Re: UA:Source with MD

Does original game (ua_xp.exe) run on this installation of MD?
Also, does MD installed in the same dir with UA data files, because it's need core game.

Log files in env directory may help.
by Zidane
Wed Nov 15, 2017 12:53 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 269
Views: 16820

Re: UA:Source

New build 0.94-1
Added ForceFeedback support, now it's VIBRATE!

P.S. I was surprised what windows standard driver for generic noname ps-like pads are very poor(no support of FF or buggy when you download and install it) while in Linux it's works as it should be.
by Zidane
Sat Nov 04, 2017 11:54 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 269
Views: 16820

Re: UA:Source

Estimated Effort 23 person-years I believe that is correct! The devs were working for many years on the Amiga platform Yeah, and writing code from scratch I took only about a year. In another project for the year I wrote even more code. In any case, I was surprised at this project cost. Also origin...
by Zidane
Wed Nov 01, 2017 3:08 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 269
Views: 16820

Re: UA:Source

Added UA_source in openhub.net and got this info, hehe.
by Zidane
Mon Oct 30, 2017 8:59 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 269
Views: 16820

Re: UA:Source

Very impressive! Now helicopters can perform all the complex manoeuvres naturally as they could back in the original game! On top of that, the movements and aiming of AI helicopters are also more reactive and graceful than ever (especially in dense urban areas with many obstacles). Truly magnificen...
by Zidane
Mon Oct 30, 2017 6:34 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 269
Views: 16820

Re: UA:Source

Incidentally, I always had a feeling that the helicopter controls in UA:Source (regardless of versions) are slightly different from the original UA, especially when they are altering bearings via rudder inputs. In the original UA, the helicopters had 'combined' banking manoeuvres (to compensate the...
by Zidane
Fri Oct 27, 2017 10:05 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 269
Views: 16820

Re: UA:Source

Zidane, I do not know if this has been reported already, but I have encountered a very strange problem with helicopters. Today I had some free time to play around with UA:Source, and the first-person helicopter controls are completely broken in the recent builds. Apparently this helicopter control ...
by Zidane
Fri Oct 13, 2017 2:06 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 269
Views: 16820

Re: UA:Source

well ok but how do i send the exact save? Btw its mode noticable with helicopters, like is a barrage of anti air missiles are fired,they go flying a long distance, that is no longer possible now. A video showing both old and new: https://youtu.be/9zQI1jdxxsU Hmm, what about ua_xp ? Or may be you cr...
by Zidane
Wed Oct 11, 2017 8:30 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 269
Views: 16820

Re: UA:Source

Hey Zidane thanks, However there is still 1 bug left, all weapons that gave knockback, no longer give knockback. For example the weasel's weapons used to push ghargoil 2s back further with each hit, but that it no longer the case, they dont move very much at all. Are you sure? I've test it now and ...