Search found 818 matches

by Ormu
Sun Mar 12, 2017 10:56 am
Forum: Goodbyes and Hello Agains
Topic: I remembered I was registered here.
Replies: 1
Views: 743

Re: I remembered I was registered here.

Welcome back, long time no see. :P The community is still going, just a bit less active than it used to be.
by Ormu
Fri Feb 24, 2017 10:16 pm
Forum: Modding, Game Data, & Glitches
Topic: One Last Question
Replies: 3
Views: 250

Re: One Last Question

jodie foster is a great actrees and contact flags,but,thanks Mario for clear for us this details and answered my question... Heh, I wonder how her name ended up into the internals of UA. Developers had a secret crush? :P Anyway, it is possible to open all maps, for example, by editing the saves as ...
by Ormu
Mon Jan 16, 2017 9:08 pm
Forum: General Chat
Topic: Oh god
Replies: 1
Views: 420

Re: Oh god

Hehe, I found your site long before I had even played the full version. Around 2003...2004, I think. My parents didn't even have internet back then so I googled something UA-related in a local library and came across your site. :P Nice to see you once again.
by Ormu
Mon Dec 26, 2016 1:35 pm
Forum: Modding, Game Data, & Glitches
Topic: Modify Urban Assault to natively support higher in-game display resolutions
Replies: 9
Views: 790

Re: Modify Urban Assault to natively support higher in-game display resolutions

Actually, there is an integer limit of 0x555(=1365) that UA's software renderer can acknowledge without a glitch when drawing a resolution size. If I make the number exceeds this limit in the UA assembly code, then the black screen bug starts to occur on Software mode. So the only practical solutio...
by Ormu
Thu Dec 22, 2016 9:37 pm
Forum: Modding, Game Data, & Glitches
Topic: Modify Urban Assault to natively support higher in-game display resolutions
Replies: 9
Views: 790

Re: Modify Urban Assault to natively support higher in-game display resolutions

Nice! I'll check this out. Was the functionality included and disabled, or did you have to add code?
by Ormu
Sun Nov 27, 2016 12:39 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 182
Views: 7987

Re: UA:Source

By the way, I did changes for normal loading of different language/speech files. I also think about how to increase the number of people who know about this project. By the way, can anyone can make the project page with a description and FAQ, say, on a wiki? Wiki page created: http://www.metropolis...
by Ormu
Tue Nov 22, 2016 7:54 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 182
Views: 7987

Re: UA:Source

... To me, Vanilla UA appear alot more easier, (i basically know every syntax) maybe because i've passed about +300 hours and more how to learn the Vanilla code, An example is my mod, where i've used a lot of unused code (or badly used code) to create the illusion that the game has more Vanilla fea...
by Ormu
Tue Nov 22, 2016 7:51 pm
Forum: Modding, Game Data, & Glitches
Topic: Modding Sky files
Replies: 5
Views: 318

Re: Modding Sky files

Yes, the sky files are in .BAS format but good news is that they have a fixed structure and can be easily edited with some tools that myself and another member have (@particular_member: I can't recall if we ever released the Blender import/export scripts). But lets take this conversation about modd...
by Ormu
Tue Nov 22, 2016 5:07 pm
Forum: Artwork & Screenshots
Topic: New Forum Signatures
Replies: 8
Views: 616

Re: New Forum Signatures

Bronsteijn24K wrote:
Ormu wrote:Very nice! But where are the drones? :P


Right here:

Image


Perfect :P
by Ormu
Tue Nov 22, 2016 4:45 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 182
Views: 7987

Re: UA:Source

Tried it, but first and major problem - sky object sets this and after render routine As I expected... I always felt that view distances in a level constantly change in accordance with different sky textures. The sky files are in a .BAS format (which can be anything unless interpreted) and GoldStar...

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