Search found 65 matches

by Paholainen
Fri Jan 05, 2018 3:51 am
Forum: Urban Assault General
Topic: Original UA source code and its legality
Replies: 8
Views: 565

Re: Original UA source code and its legality

The source code is not password protected -- VSS doesnt work like that :) The usernames to log into VSS do have passwords. There is a guest account with unlimited view access as far as I can tell. There's also this: http://not42.com/2005/06/16/visual-source-safe-admin-password-reset/ Oh wow! So me ...
by Paholainen
Fri Jan 05, 2018 12:11 am
Forum: Urban Assault General
Topic: Original UA source code and its legality
Replies: 8
Views: 565

Original UA source code and its legality

Hello again! For those who don't know, the Urban Assault's original source code can be found on this iso file. The real source code would be useful as it's most likely better documented and commented than Zidane's cryptic reverse engineered code (For the record I am not disparaging Zidane's work on ...
by Paholainen
Fri Jul 14, 2017 2:08 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 273
Views: 18380

Re: UA:Source

Another thing: in the beta, AI of your faction seems more efficient, while your AI in the final version looks like more stupid and weak. :shock: Could you elaborate on that? What is exactly more efficient with your units in the beta? Does your units just have more energy/shielding or faster fire ra...
by Paholainen
Sun Jun 25, 2017 1:57 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 273
Views: 18380

Re: UA:Source

Please, try this files https://drive.google.com/open?id=0B5H4Z2268VGFcnNPeE42aUdfTE0 . I was build new freetype2 and rebuild SDL2_ttf with fresh freetype2. This freetype2 was builded with debug symbols and may shed light about where crash is occur. Ok, that's odd. I tried the DLL files you gave to ...
by Paholainen
Thu Jun 22, 2017 11:24 am
Forum: Urban Assault General
Topic: UA:Source
Replies: 273
Views: 18380

Re: UA:Source

Today, it crashed a couple of more times. This time the crashes weren't limited on Skull Alley level. Instead the game crashed when exiting from Virgin Steel mission and it even crashed while on main menu. This ypa_log.txt file was when the game crashed right away from main menu (This time there isn...
by Paholainen
Wed Jun 21, 2017 3:29 pm
Forum: Urban Assault General
Topic: UA:Source
Replies: 273
Views: 18380

Re: UA:Source

Hey Zidane. I've encountered a couple of crashes while playing the Skull Alley level on my Windows XP machine. Specifically, the game crashed, when I started the level from mission briefing screen. The second time it didn't crash until I finished the level and got to a debriefing screen where it cra...
by Paholainen
Sun Sep 18, 2016 2:06 pm
Forum: Modding, Game Data, & Glitches
Topic: Stoudson Bomb's not destroying every building...
Replies: 5
Views: 421

Re: Stoudson Bomb's not destroying every building...

Would you care to share how did you manage to do this? :lol: I think I've accidently done this kind of thing before when I was playing around with different unit types and/or lowering maxrot values. But I'm not entirely sure of it. Having ghargoil 1 heli landed upside down was easy: When on the gro...
by Paholainen
Sat Sep 17, 2016 11:34 pm
Forum: Modding, Game Data, & Glitches
Topic: Stoudson Bomb's not destroying every building...
Replies: 5
Views: 421

Stoudson Bomb's not destroying every building...

Hello again! Like the topic I've posted last week , I'm fairly sure you guys know about this glitch too. I was playing the Pedestal Mountain mission, modified to be played from the Taerkastens' point of view. I was trying to win the level by triggering the Stoudson Bomb. As you know, there's a Taerk...
by Paholainen
Sat Sep 17, 2016 10:00 pm
Forum: Modding, Game Data, & Glitches
Topic: Some kind of territory glitch happened yesterday...
Replies: 12
Views: 963

Re: Some kind of territory glitch happened yesterday...

By the way, now I started to think what are the purposes of the various save files? 0.sgm = last saved mission state, only one at most exists at a time ***.fin = saved state of levels that have been completed ***.rst = ??? - Are these temporary files that are dumped into SGM/FIN file when saving/co...
by Paholainen
Sun Sep 11, 2016 8:17 pm
Forum: Modding, Game Data, & Glitches
Topic: Some kind of territory glitch happened yesterday...
Replies: 12
Views: 963

Re: Some kind of territory glitch happened yesterday...

Finally! After several hours of struggle to find a good video recorder (I ended up using Fraps. Thanks Ormu!) and then spending several hours of trying to find a good video compressor (Found a good one called Handbrake video transcoder), I finally got some good quality videos uploaded to the YouTube...